State of the Manukau Ranges. Also, No AI Slop Here! #CitiesSkylines2

Series update including undertaking urban renewal.

A quick update on Manukau Ranges in where I plan to take the city next.

2.86 million cims – really?

First though a mod worthy of a look at by players running large cities of 100,000 cims. It is called the Citizen Entity Cleaner and is available on PDX mods. In short prior to this mod doing its work the game believed it was simulating a city the size of 2.86 MILLION not 286,000 as seen in the population counter. No wonder performance was lagging as very few rigs would be able to run cities THAT LARGE. So, I gave the mod a whirl and the population both on the counter and in the background dropped to 181,000 and the game was running very smooth and fast especially in first person mode! We are still getting bloating so a deep dive either into other mods or the game itself would be required. But for now at least I have a functioning city again! I will post the mod description at the bottom of this post.

And as always with ANY mod touch core game mechanics, BACK UP YOUR SAVES first!

Changes to the series

Planning is fluid. Cities are fluid and constantly evolving. Consequently I need to adapt my own planning for Manukau Ranges thus the Series from 6.0 has been updated.

Manukau Ranges Series Updated

  • 6.0: Solarian Island including new Medical University
  • 7.0: Urban Renewal in the City Centre. Two big motorway interchanges get the YEET!
  • 8.0: Bay of Island
  • 9.0: Manukau River, and connecting up the rail system
  • 10.0: Series wind down (unless a new DLC triggers mass urban renewal)

The international airport segment has been dropped as I have already built the airport, and nearby industry in Taranaki

More on the series update, and the rest of the video session below.

We talk City Updates, a new mod to boost performance, and some lo-fi vibes

AI in video content creation

This seems to be a major talking point in the chattering classes on YouTube. The use of AI generation, AI scripts, and AI voices to deliver videos onto the platform. YouTube seems to be reacting against this pushing for full human creation content with assistance from AI in say graphics etc. Effectively going back to the bad old days of PowerPoint presentations where a human spoke either scripted or unscripted (as I do often) and the PPT was there as a visual aid. However the main information was conveyed by voice.

Presenting fully scripted presentations and keynotes even for YouTube is fine for me if I have a major topic to convey. However, my normal style is to go unscripted and basically WING IT through the course of a video. That is just let the thoughts flow through. That does not mean I have my trusty diary next to me with bullet points on points to cover. But rather my preference is to be lo-fi, low-tech running through the day’s content as if a radio show was being played.

Cities are organic entities, and planning is often quite unscripted as a result even when you have planning frameworks. Just because I zone something here, and build something over there does not mean people will build immediately or go use it as you might have intended (hence why in 7.0 I will be ripping out two interchanges designed for traffic flows 1000% higher than what I have now in a mature city). Hence you end up often winging it and adapting to what your city gets up to even after giving it a nudge via Spatial Planning.

In any case you want find AI slop here, just my voice and the daily err happenings of a city!

Riding the bus over the bridge in Manukau City Centre
Riding the bus over the bridge in Manukau City Centre

Citizen Entity Cleaner

⚠️ WARNING ⚠️

This is a hacky workaround mod that touches sensitive game components. Backup your saved game before using this mod!

Problem

Over time in some saves, Citizen and Household entities accumulate to extremely large numbers in Cities Skylines 2, far exceeding your actual population. Some users don’t have this bug, but other could have millions of corrupted entities.

Performance Impact

This entity bloat causes several issues:

  • Significant performance drops due to massive numbers of HouseholdFindSystem pathfinding queries
  • Citizens stuck at leisure or shopping destinations, never leaving under any circumstance
  • Cars, etc get abandoned and permanently occupying parking spots, never being used again
  • General performance degradation across querying systems

⚠️ This mod will also:

  • Delete all homeless citizens
  • Delete “Pending” citizens that may be buffered for relocation
  • May cause momentary drops in population demand
  • May have other long-term consequences not fully understood

What This Mod Does

Deletes any Citizen entites that don’t have a PropertyRenter component attached to it. The vanilla game will clean up the households, vehicles, student/patient references, and anything else afterwards. It is a very simple mod that doesn’t conflict with other mods or overwrite vanilla code/systems, so it is relatively safe in that regard.