Progress on Palpatine City AND OUR FIRST TROLLEY BUS #CitiesSkylines

Slowly getting use to the new DLC + Japan Content Pack

After a small interruption on Sunday I have managed to settle back into Cities Skylines DLC + Japan Content Pack with the continued build of Palpatine City. Palpatine City uses the Craters Fall Map that came with the new DLC and is based around a small flat area in the centre of map surrounded by mountains while criss-crossed by rivers.

Crater Falls that will become Palpatine City

It might not look like much land area but that does not mean NOT to use your imagination. So let’s take an initial tour shall we?

I did not have my usual Mods and assets until last night (still do not have my Tram roads yet) so using the Vanilla tools proved to be interesting if not derpy.

But one thing I do love about the new DLC is the transit hubs in which I got two laid down thus far. They being the Inter-City/Metro Bus Hub (thus opening connections with the region rather than rely on an inter-city train station which is both expensive and floods young cities with more tourists than the infrastructure can handle at that time).

I managed to set up a Salmon and a general fishing industry that catches, processes and either sells fish at the market or sells it for export thus generating revenue for the City.

Trolley Buses! I despite not being a fan of them (cheap version of a tram) I decided to build a Trolley Bus circuit to serve the tourist area of Palpatine City.

As of last night this is where we are with Palpatine City:

The City has matured into a nice young town with most amenities now provided for the population. The next phase is to bolster the Industry which still faces strong demand as well as making sure we have workers for the factories, mines and farms. Later on in the week I will be starting on the City Centre, and Metropolitan Airport Complex.

Don’t forget I stream nightly on https://www.twitch.tv/palpatine001

Check the Twitch page for scheduled times where I will alternate between Cities Skylines and Stellaris Federations.

WHOA – PEOPLE USING TRANSIT – WHO WOULD HAVE THOUGHT SO WHEN ACTUAL DECENT FREQUENCIES ARE PROVIDED! #CitiesSkylines Highlight

Day 1 and already having to adjust bus frequencies

After some glitches with Twitch I finally got streaming and recording. In the stream I noticed a sea of people heading to a bus station even though it has just opened 5 hours earlier.

A highlight from today’s stream with PEOPLE USING TRANSIT – GO FIGURE:

Provide it and people will use it!

The mass of people already transferring from Metro Rail to the buses in the newly formed Manukau City Centre demonstrates what happens when you put in the transit infrastructure before an urban development not as an afterthought as Auckland does (see: Urban Development in Southern Auckland (Paerata) Demonstration of Infrastructure Deficit Model )

Already I had to increase frequencies on one bus route and will be watching another carefully as it hits 85% occupancy utilisation. Also a summary of thoughts on urban geography and future streams (see: https://www.twitch.tv/palpatine001/ )

The full one hour video will be up Friday morning.

Putting Urban Geography to the test in: Building a City Centre TAKES TIME – LOTS OF TIME. #CitiesSkylines

Putting Urban Geography to the test

I have finally started building the Manukau City Centre which will become the main of the two City Centres in Grand Manukau/Layton Cities.

For more we delve into this week’s video:

We a start building a City Centre

Next week we will look at the first of the urban development occurring as I take the simulator of Pause. Also more First Person Mode!

In the mean time: City Build Safe!

#CitiesSkylines , Urban Islands and Urban Geographies. Stitching it all together!

Using Urban Islands to balance a City

Last week I talked about the three Urban Geographic concepts I use in City building that can be translated out into real life Cities. They were:

  1. Planning and City Building
  2. Expansion
  3. Consolidation

You can read up more on that here: Expanding the City while Riding the Metro. #CitiesSkylines

Urban Islands

A concept I developed in Cities Skylines that I advocate for out in the real world is the Urban Islands. Urban Islands are where transport infrastructure, water or Green Belts break up the urban mass of a City giving an island effect. However, for Urban Islands to be Urban Islands one little feature needs to happen first – and that I explain in my first video here:

City Building and Urban Islands

In Part Two I zoom into the new Trade School then take a tour on a couple of the buses:

If you would like to know more about Urban Islands and other Urban Geography concepts I study and advocate for (including dual core cities) give me a yell in the comments below.

In the mean time Shop Safe!

Transport Line Manager in use

I realise in Part Two the Cities Skylines video was rather loud. I will make sure the volume is down on the next stream.

Expanding the City while Riding the Metro. #CitiesSkylines

Urban Development in full flight in Grand Manukau/Layton Cities

After some path finding issues with the transit system and realising you can not start a Metro Line at a “deactivated” station (a station that has been built but not online to receive passengers) I got some good old fashioned urban development underway in Grand Manukau/Layton Cities.

The objective this week was two-fold:

  1. Establishment of the Ore Industry
  2. Continued residential expansion to support a City Centre and the new Industry

So the Ore Industry has been established and is functioning well while Parnell and Franklin District have both come on-stream.

At the moment I am in Expansion Mode – that is pretty much cookie-cutter standardised urban development through the Twin Cities and Urban Islands Urban Geography concepts. This is because the major infrastructure is already laid down from the earlier Planning and Building Mode thus all that is happening is existing infrastructure is simply being extended rather than adding entirely new Lines and so on. The other mode is Consolidation/Mature Mode where I have stopped expanding the City and am going through the existing urban area either upzoning or optimising the infrastructure for efficient operations.

Let’s Ride the Metro

So to start the videos off today we get to ride the newly expanded Metro Line 1:

Let’s ride Metro Line 1
Transport Line Manager in use

Checking Out the Ore Industry

I built some Ore Industry – this is how it went:

Ore Industry – after a quick ride on the Metro

And finally a look at the new urban areas of Parnell and Franklin District. Also a final drop down to First Person mode to see the Downtown and LOTS OF TREES!

Bus lane woes, logistics and a new urban area

Next week we are traffic problem finding and bringing online another heavy rail line to help remove some of the road congestion. Also more urban expansion and the placement of the Lemonade Factory in time for Christmas!

In the meantime – Shop Safe!

#CitiesSkylines City Building. The Subway is Fixed in Grand Manukau/Layton Cities

Building of the Downtown and East End

After the issues with the Mods things got back on track. So here we are with this week’s stream a tad late – but it is here.

This week I focus on building the Downtown, the East End, and the first ever Metro line for Grand Manukau/Layton Cities. Layton City Downtown is a Tourist area while the East End is a Leisure area, which is controlled using the game’s District commands. As usual the first video is also of the Q+A from questions that come up from the previous week’s thread.

Lets dive in shall we?

Let’s Get Building in #CitiesSkylines Part 1. Q+A and Intro

Let’s Get Building in #CitiesSkylines Part 2 – Building the Downtown.

Let’s Get Building in #CitiesSkylines Part 3 – On the Metro

I must say the Metro Overhaul Mod gives beautiful renders. I used the Classic version rather than the Modern version for the Metro line. However, other Lines as they are built might be the modern version.

Next week we continue with City building as I continue to extend the East End and Watson Heights. I will also start laying the infrastructure down for the Ore Industry as well.

UPDATE: We Apologise for the Interruptions. The Subway System Broke (now fixed)

Subway Fixed. Should be running tonight

UPDATE: The conflicting Mod that was causing issues with the subway system has been disabled. This allows me to start building the subway system for Grand Manukau/Layton Cities. The rest of the videos should be up tonight.

Not everything goes to plan when recording your weekly video or when trying to trouble fix the fault causing the delays in the first place.

Unfortunately we have a few minor setbacks this week as the subway stations in Cities Skylines are not working properly (they are appearing half raised out of the ground) and to make things more fun Steam is not working so I can not contact the Content Maker to get some troubleshooting done.

In the meantime I did get the introductory video underway on what I do have planned for the series this week. We are looking at three sets of urban development across Grand Manukau/Layton Cities.

For more I explain in the video:

Normal Transmission Will Resume Shortly

Once the subway station issues are fixed I will get the rest of the videos up.

Thanks everyone and as they say in the transit industry – we apologise for the inconvenience!