A look at Planning, Cities Skylines and how via Mixed Reality I work with both (in game play)
I have started a series via Twitch which will be uploaded to my YouTube channel on Planning with Cities Skylines. It is a six-part series look at the more advanced mechanics of Transport Planning in the game as well as my playthrough style.
I will be uploading both the raw and edited versions to YouTube for you consumption, as well as sharing it here with any further commentary on this blog.
A rundown on the series:
Part 1 of 6: The Overview The first of a series of Live Tutorials and AMAs on all things Planning, and Planning with Cities Skylines. Mods are in use including Real Time, Transport Manager: Presidents Edition, and Transport Lines Manager.
Part 1: Overview
Part 2: Buses and Trams Part
3: Metro, Heavy and Mono Rail
Part 4: Freight and Roads
Part 5: Active Modes and Hubs
Part 6: New City
Part 1: The Overview
Part Two I look at buses and trams (aka Light Rail)
While I saw my counterparts attempt some of the most complex multi runway airports possible I decided to go right down to basics (given this was also an existing mature city meaning I have limited space). Introducing Palpatine International Airport, a single runway small international airport using the Classic terminals.
The airport has 4 of each of the Gate classes (small, medium and large), 3 cargo parks, and 15 apron parks for aircraft not in use. The airport has short- and long-term parking, and can be reached by bus, taxi, tram, heavy and metro rail, and even Helicopter.
Of course, this is when the airport just opened and since the video the complex has evolved to include supporting services, a better tram stops, and auxiliary services including dedicated long-term parking, hotels, Airline HQ, and residential for all those workers.
I will have other videos of the transit services using the airport.
It is known that I like spending a lot of my Cities Skylines time in First Person Mode. Why? I like to see from Helicopter or ground level how my cities look and feel, as well as finding any problems like jammed buses or intersections (derp).
Thus, we have another video of this time Postman Pat from the Port at one side of the map, to their homebase in Papakura on the other side of the map.
Here we are with Postman Pat:
One of the benefits of watching a cross-city trip is it shows where the hotspots are in the transport network most effectively (as does the traffic flow metre). Although the scenery is another reason as well.
But in the meantime, Postman Pat, Postman Pat, Postman Pat and his black and white cat…..
All mods well all but one work, dabbling in first airport build
So the Airport DLC was released earlier in the week and yes I decided to get it. Ironically Neo South Auckland had land set aside for such an airport before the DLC came out. What was not known is the dynamics needed for a new modular airport that can be built from the DLC.
In any case owing to map limitations and the existing city I was limited to a small-scale international airport complete with a museum, and cargo terminal.
Apologies for the washout, South Pacific internet, and OBS were having a moment. I will get higher resolution media later on when no streaming.
As we can see I built a single runway (most of my contemporaries were going for more complex multi runway airports) with the following:
Classic Terminal set was used rather than modern or ultra-modern sets
The 345kv and 230kv transmission lines at the eastern end sent underground so as not to conflict with the approach to the runway
Transit consists of metro, bus and trams. Helicopter services also retained as well!
Single Runway, dual taxiway in east-west direction (set by Real Time Mod)
3 Large Gates, 4 medium gates and 4 small gates. There is apron parking for another 6 gates if need be. Two airline lounges also provided
3 cargo gates at the west end
Hotels and Airline HQ provided
Road access to intercity motorway, and the City Centre
It did take about four attempts to get the terminal placement right.
Of course, more to do as the front of the terminal is a bit sparse and the old tram stop is now redundant. But then again when building a new airport, urban renewal was always going to occur.
The DLC is good fun although I am aware of game performance issues caused by the Taxiways.
Simple techniques without destroying an entire City for transit measures!
Bus Gates in the UK? What were they as I found them on Twitter? Well I went to find out then though rather than do an “upgrade” of a road to a full blown bus mall in my current Cities Skylines’ city I would try this very simple Bus Gate instead.
Here is the video around me using bus malls then discovering the Bus Gate:
One of the more unusual ways to go, or I need to update an expressway?
I decided to follow a random car from the airport to where their destination inside Neo South Auckland. Where did they end up? The other side of the City, well nearly as they headed to the Aviation Club.
The scenic trip was nice though I will give them that!
As the title and heading says; why get stuck in traffic when you can take a helicopter from A to B to C and back again. Let’s go travelling like the elite do across Neo South Auckland!
GET TO DA CHOPPA!
With the new Airport DLC coming out at the end of the month I will have to see how helicopters are dealt with at the new modular airport as currently it is only the Metropolitan Airport that handles them (apart from the stand alone helicopter stops).
Why sit in a car when I can take transit to go places
Why should I sit in traffic being the traffic when I can take reliable transit from A to B to C and back again quick and cheaply? The answer is I would not. This is why in my Mixed Reality cities built in Cities Skylines there are extensive transit systems following a strict hierarchy. A strict hierarchy as each mode has its optimal efficiency point before diseconomies of scale kick on from inefficiencies.
In Part Two of Touring Neo South Auckland we jump on some more transit to tour the City
Yes the City Centre is mainly car free apart from the main arterial roads taking people and goods in and out of the City Centre area.