I have played Cities Skylines for long as it has been out – 5 years. Yet while perfecting transit and freight transportation options my active modes planning was no more than painted cycle lanes, the odd separated cycle lane next to trams or disjointed cycle-ways over a motorway.
Well that changed this month with the construction of the first ever Cycle Super Highway in Valhalla City! Following one of the two smaller rivers that run through Valhalla the Cycle Super Highway connects the Airport to the City Centre. The Super Highway also has branches coming off it connecting the different suburbs and towns on the trip to the City Centre itself.
Here is me building the Valhalla City – Airport Cycle Super Highway:
There might be no commentary from me in this clip as I had the mic off and forgot it was off.
But you can see the cycle-way follow a very scenic trip to the City Centre!
Here is a tour of the Cycle Super Highway as well:
I am aware the video might be choppy as Streamlabs does not like First Person very much…..
Not to worry once Sunset Harbour DLC comes out later this week and the Mods are fixed we will be straight back into Valhalla City building even MORE cycle super highways across the City!
City Centre established and we take our first tram ride
We finally managed to do it! In the Friday stream of Cities Skylines I managed to finish the Valhalla City Centre and establish our very first tram lines linking Brownville to the City Centre and return.
Below is the highlights from last night’s stream showing the tram rides. I am aware of both the glare in the night view and the buffering at the end as Windows was starting an update (derp).
I stream again this Sunday as I do some tweaks to the City Centre especially with the parks and a Radio Mast that is out of place as well.
Already I had to increase frequencies on one bus route and will be watching another carefully as it hits 85% occupancy utilisation. Also a summary of thoughts on urban geography and future streams (see: https://www.twitch.tv/palpatine001/ )
The full one hour video will be up Friday morning.
After the issues with the Mods things got back on track. So here we are with this week’s stream a tad late – but it is here.
This week I focus on building the Downtown, the East End, and the first ever Metro line for Grand Manukau/Layton Cities. Layton City Downtown is a Tourist area while the East End is a Leisure area, which is controlled using the game’s District commands. As usual the first video is also of the Q+A from questions that come up from the previous week’s thread.
I must say the Metro Overhaul Mod gives beautiful renders. I used the Classic version rather than the Modern version for the Metro line. However, other Lines as they are built might be the modern version.
Next week we continue with City building as I continue to extend the East End and Watson Heights. I will also start laying the infrastructure down for the Ore Industry as well.
The Layton Busway is finally online and I am in the middle of redrawing the feeder buses so they best serve that busway. Elsewhere the rural sectors of Grand Manukau/Layton Cities continues with Meadow Heights coming on stream and I must say the scenery on the lakefront looks stunning.
This week’s Stream is a four part mini-series as I bring the busway online, continue work on the Watson Heights Metropolitan Centre, and start the foundation work on the Manukau City Centre. We also get a look at Meadow Heights as the fledgling rural sector continues to develop.
Next week I will start looking at the Data sets available in Cities Skylines and how I use them to fine tune the City. Also Part Two of Building a Metropolitan Centre, and how are those feeders going.
In the meantime: Bus Safe!
Part 1 of Building a Metropolitan Centre
Part 2 of Building a Metropolitan Centre
Part 3 of Building a Metropolitan Centre
Part 4 of Building a Metropolitan Centre . Plus One Busway!
We run the infrastructure AHEAD of the developments – not behind
A Tweet about Melbourne failing Transit Orientated Developments annoyed me as I know Auckland is just as bad in doing such developments as well. This is why Japan it is normal and not a second thought is given in doing TOD’s as standard.
Given I have one mature City and another just starting out I cranked open Cities Skylines and did a four part stream into Transit Orientated Developments and how they are done in the game.
Transit Orientated Developments and Cities Skylines
Part 4 – Wheels on the Bus Goes Round and Round as we travel down the extended metro bus route
Always fun in first person mode and I will stream some of the game in first person mode!
Even with game limitations around multi-use zoning and developments Transit Orientated Developments can still be done and demonstrated in game as seen above.
Full stream on Monday as I build an Ore industry site and watch the residential building finally get underway (darn weekends).
Maps, Big Data and pictures – how to make the City flow
When your City surges from 109,000 to 133,000 in two days of game play (basically the equivalent of Auckland’s growth from 2010 until 2019 (today)) you need to have your wits about you to keep the City functioning and flowing.
How do you do this? Using the Cities Skylines equivalent of BIG DATA – and lots of pictures:
From aerial photos, to transit line maps, to congestion maps, demographics and even the terrain I can access it all at the click of a button.
These photos and Big Data sets is what influences how I plan the City ahead for future development while also handling problems like traffic congestion and transit use overload (too many passengers for a particular mode on a particular Line). Essentially I become a Geographer, Transport Engineer, Planner, Urban Designer and Demographer all in one go in order to keep the City functioning.
Failure to do so means mass abandonment and the City going nearly bankrupt as Biffa tried to avoid with this disaster:
Big Data and aerial photos, your City builder friend.
And yes the traffic is flowing well as it stays above 70% with the main two congestion points (City Centre and Cruise Terminal) going through their “Business Cases” for the upcoming upgrades.
Manukau was missing something as a river city and I could not quite put my finger on it. Ahhhh I know how about an iconic bridge transplanted into the City!
Cue BadPeanut and his Sydney Harbour Bridge design!
It is not exactly the smallest asset at 130MB (as it is made of 34 sub-assets) and dwarfs most other in-game assets as well. However, with two walkways, 2 motorways, and a heavy rail line the Sydney Harbour Bridge does a fantastic job at connecting the two sides of Manukau over the Manukau River.
This is what was here before the new Bridge:
Pretty bland and yes the traffic was beginning to bank up at the Trans-Manukau Link/River Town roundabout.
Time to upgrade stuff:
Yes we have floating cars to indicate where the old bridge and roadways were.
And now to plop the Manukau River Bridge using the Sydney Harbour Bridge asset:
After linking it all up this is what we get:
As with the real-life Sydney Harbour Bridge the asset has two actual motorways on it rather than one. A 6 lane two way motorway (4+2 but I believe this can tidal in real life) or the Bradfield Highway and the 2 lane one way (including a single bus lane) Cahill Expressway make up the roadways while either side is flanked with shared paths and finally heavy rail to take passenger trains on one side.
Given the Trans Manukau Link is an existing highway the layout of the Sydney Harbour Bridge in my example fits perfectly well.
The 2-lane Cahill Expresway effectively services as a mega long off ramp from the Manurewa/Papatoetoe side of the river to the Manukau River Town Roundabout. The 2 lanes of the Bradfield Highway that follow Cahill in parallel continue uninterrupted to existing 4-lane highway of the Trans-Manukau Link. As for the 4-lanes of the Bradfield Highway heading towards Manurewa 2 are from the existing Trans-Manukau Link while the other two come from the 2-lane onramp that feeds traffic from the Manukau River Town Roundabout. The four subsequent lanes continue to a large roundabout that give the exits for Papatoetoe and Manurewa with the rest of Trans-Manukau Link being 3-lanes either side or a 6 lane Highway.
Now for some extra shots that were captured in the last game session: