Time to put the money where my mouth is and develop my own Rapid Transit Network for Manukau in Cities Skylines.
As of this post I have 13 Rapid Transit Lines, two ferries and a high capacity shuttle bus that are the backbone of the transit system in Auckland (there are also the feeder and regular buses as well). The Rapid Transit Network:
One Monorail line
Two heavy rail lines
One high capacity shuttle bus
Three Metro lines
Seven Tram lines
As for the RTN itself (note: ferries not included)
As for the full network:
In most cases you can uses the buses and Rapid Transit Network to get around the City car free. There is also a growing cycling network as well if Active Transport is on the go for you!
With RTN frequencies between every 3-10 minutes all day and the buses ranging from every 5-20 mins all day what better time to leave the car to get around Manukau.
Fees Free start attracting students, also a school bus
The University of Manukau based in the district called Manukau University Town has been operational for half an academic year and I must say is performing well. The University can house 5,000 students but given it has only been open for six months (and I had to disable the Hadron Collider (cheat for education)) having 315 students is a good start.
The University is fees free and has a sports team as well (swimming). Given the University was built around Manukau University Town and University Estates (basically student accommodation using the King Leno University content pack) I would say things are going well.
So let’s take a look at both districts on a school bus:
Looking at how Manukau looks in general at sundown and night from the University:
Finally it seems Manukau is indeed on the up – firing rockets:
So how does the Campus DLC for Cities Skylines rate?
TL:DR version: I give it a B+
Right now that those with extremely short attention spans are satisfied I’ll move to the long version of what I think of the Campus DLC for Cities Skylines.
Cities Skylines Campus DLC and the Campus Content Pack by King Leno came out around 36 hours ago as of this post (so overnight in New Zealand time). This time around I did not have the usual two week wait for Mod’s to catch up as the main two Mod’s that would be impacted by Campus DLC (Real Time and Transport Lines Manager) were either updated very quickly or only had User Interface glitches and are to be updated very soon. So yesterday I fired up the game and load the City of Manukau which earlier in the month I had prepared for the new DLC. See #CitiesSkylines Introduces the big Campus for more there.
Straight away the first bugbear would come up: RAM. This DLC and the new Content Pack are chewing even my 20GB of RAM (so I’ll have to take it to 30GB now) which is very unusual when a new DLC has come out for the game. In the past with previous DLC’s and even Content Packs the usage of memory will increase that is a given but not the large jump seen with the Campus DLC. Paradox and CO have been told to optimise the game and make it able to utilise 64bit systems better, if they want to release more DLC’s then they will need to do this sooner rather than later.
Once Manukau loaded it was straight in to building the University campus (you have three to choose from: University, Trade School and Liberal Arts (simply Arts in the Commonwealth). I would also build an Aquatics Centre for my University sports team as well.
The above picture shows the land between the Airport, Papakura and Manukau Technology Park in which the University of Manukau will sit. At this point in time there is only one road in and out until I connect up Manukau University Town to the new bypass at the left of the map. Transit-wise there is:
One bus station connected to a Monorail Station
One heavy rail station connected to another Monorail Station
One Metro Station (trains run underground)
A Manukau University Town circuit bus
Cycle lanes and cycleways
Before I could start building the University I had an 800KV and a 400KV transmission line running through the proposed campus.
Time to bury the 800KV line and reroute slightly the 400KV line:
With the lines either buried or diverted the building of the Campus can now continue (both Lines came from Nuclear City and deliver power to: the Airport, University, Papakura and City Centre, and the Papatoetoe-Tamaki urban area).
Laying down the University
Time to build the University of Manukau starting with the Administration Building then working from there with support buildings, Faculties (Science, Medicine and Law), dormitories and various other structures:
Arts and Engineering Faculties are in separate institutions such as Trade School and the Liberal Arts.
Next up the University Aquatic Centre:
Now for some University policies:
Yep the University of Manukau is entirely FEES FREE with the City of Manukau adopting Universal Education (being paid for with Residential and Commercial Taxes increased 1% each respectively). However, no Free Lunches folks – that one is on you. The University also provides Student Healthcare, will have Visiting Scholars and of course fund Academic Works.
With a bit of tinkering the Aquatic Centre and team is all set up and yes I have not activated the Free Transit on event day. Go pay your flat fare of $2 to catch the train, Metro or Monorail the Centre
Oh did I mention FEES FREE!
Getting the University going:
Once I had completed the University and some surrounding residential and commercial using the Always University City Districts (to best enable the King Leno University Content Pack) time to let it rip:
As Manukau has the previous vanilla universities and the Hadron Collider (which negates the need for schools) operating it will take a while for the new UoManukau to come to full power (as we wait on the new generation of residents to come through).
Once the University has settled in I will look at the Trade School and Liberal Arts Campuses given Manukau is deemed a large mature City game wise.
Apart from the RAM issue and with the addition of the University District mod mentioned earlier the Campus DLC and Content Pack definitely give a bit of spice to your City no matter size or stage of game play.
No doubt debate will rage on Universal Education or Education for Profit (I use Universal Education) and should be plenty of YouTube videos on that one.
I will take Manukau some time to readjust as the effects from the Hadron wear off as Citizens die, new ones are born or move into the City. However, even with Universal Education I can still keep the City running in the Black – with Residential and Commercial Taxes at 10%.
To get best bang for buck from the DLC a new City will be needed and with the beautiful maps that came with the DLC I am sure my Urban Geography skills will be tested again.
Should you go out right away and purchase the DLC and Content pack? If you have nudged over 1,000 game hours as I have then yes? Otherwise wait for the Steam sales.
Paradox and Colossal Order have made the announcement that ‘Campus’ is the next major DLC for the ever popular urban simulator Cities Skylines.
The announcement trailer:
From Colossal Order:
Campus Dev Diary #1: Campus Areas by Colossal Order
Hello there, city-builders! Cities: Skylines – Campus, the latest expansion to the game, was announced on the 9th of May and now it’s time to take a closer look into what features it includes. The previous Dev Diary worked as a quick introduction to the expansion. Check it out, if you haven’t already, and you’ll get a nice overview of what it’s all about!
So, Campus Areas. What’s it all about? Well, it’s about education! A great city needs an equally great and awesome-looking campus to match. The Campus Areas use the same area creating mechanics as Parklife and Industries. You can paint Campus Areas using the Campus Area tool and assign a campus type of your choosing by placing campus buildings inside the area, from campus Administration Buildings to dormitories, study halls, club houses and unique faculties. There are three types of campuses: Trade School, Liberal Arts College and University, each with their own, distinct visual style and unique faculties which provide the city with various bonuses.
With the Campus DLC out rather soon (under two weeks) it means I can easy adapt my current City – Manukau to the new DLC. Rather coincidentally (or not) I already had a large piece of blank land between Papakura/City Centre and the Airport that I was going to use as industry. I think I will use that land for the new Manukau University and the Manukau University Town district.
The land is prime for a University town with the City Centre on one side, airport on the other and the Manukau Technology park next door. I have already prepared the transit connections using heavy rail, metro rail, monorail, and busses while I am setting up the cycling infrastructure.
You can see I am preparing a new 6-lane motorway as well. This will form the new bypass that will connect to a large T-Junction to the right of Nuclear City (first picture) allowing me to either Shrink the existing 6-lane motorway that divides Manukau Estates and Manukau Technology Park or replace it with a tree lined boulevard. Just out of interest I ran the stats last night and for a population of ~130,000 I also had 3,287 parked cars in the City.
One think you might have noticed are the two rather large transmission lines running right through the guts of the proposed university area. One is the big 800KV line that runs from Nuclear City to the Papatoetoe Sub Station (connecting up with a 225/400KV line to the Taranaki Power Plant, and several 35KV lines) while the other is the 400KV line that runs also from Nuclear City to the Papakura and Airport Substations (powering the City Centre/Downtown/Technology Park and Airport areas)
The 800KV line already acts as a severance to Papakura and the City Centre as it runs through them so both the 800 and 400 lines will end up doing the same to the Campus unless I move the Lines. Something to think about as I get ready to but the Manukau University Town in a few weeks time.
As for power production:
Total Power Production (Consumption): 1,365MW (1,120MW)
From Nuclear City (an EPR design): 956MW
From Taranaki Oil Power Plant 200MW
From Tamaki Geothermal Booster Stations (80MW)
From the various wind farms: 100MW
From the incinerators 29MW
Offline: Wiri Coal Power Plant with production capacity of 350MW
Some 700 photos between March and now means I have been slacking off a bit with updates to my cities here.
I won’t share all 700 in this post as that is picture OVERLOAD for anyone. So over the next few posts I will be staging all the photos including data sets for Manukau while sharing the Urban Geography story through Cities Skylines.
In the run up to upgrading the City Centre
Manukau City Centre and Downtown have received upgrades over the last four weeks as well some urban expansion including a new technology park. In the run up to those photos lets take a look at where we are at the moment with game-style in Manukau.
Starting with the trams that run through the City Centre and Downtown of Manukau
Trams in Cities Skylines are particularly useful as they can move towards 300 passengers per rolling stock unit compared to my largest bus (a bendy bus) moving 135 passengers. Unlike heavy rail and Metro Rail trams are integrated into the urban area (no severance) and can blend other features like cycle ways. Trams are also quieter than monorails as well.
The main problem is they are at grade with the traffic and get caught at intersections causing congestion as seen below:
I am going to have to bite the bullet and replace the trams with monorail which takes the same road as trams but is elevates – so not fouled by intersections. Noise is easily mitigated mind you through trees and some rezoning (commercial loves monorail stations, residents don’t). Ah well onwards and upwards!
My workhorses of the transit fleet:
Buses I divided into three classes to make most of their flexibility:
Light: these are feeder busses running every 15-20mins either all day or in daylight hours. These as they say they do feed into larger transit lines and will seat between 30-70 people per bus. Bus priority not often used except near transit hubs
Standard: this is where the bus is the primary mover of people in a given area. The budget varies and allows frequencies between every 5 minutes in peak and 20mins off peak (night). Capacity ranges from 30 to 90 passengers per bus and bus lanes are seen on arterial roads
Metro: this is where the big bendy buses (130 passenger) ply their trade often on busways connecting different Districts within the City. Frequencies are every 3-5 minutes and bus lanes or bus ways are used along most of their route. Metro buses can also feed into Metro Rail where the Metro rail runs north-south and the Metro Bus will run east-west intersecting the metro-rail at a transit hub. If the Metro buses are constantly overloaded I will swap them out for Trams or Metro Rail (more often Metro Rail owing to their grade separation above or below ground)
Bus Hubs of various sizes are used depending on purpose with some also interconnected with trams and mono-rail stations as well. And as expected Transit Oriented Developments are utilised around the bus hubs or transit interchanges as well to get best utilisation.
Bus Lanes and Busways:
Cycleways and Pedestrian paths
Cycleways and pedestrian paths I tend to use to connect cul-de-sacs up to nearby main roads. However, when your City has a river or three running through them cycleways and pedestrian paths become good cheap sources of moving people from A to B without needing the car clogging the area. Paths can also included Shared Spaces (with cars) or Pedestrian Malls.
Of course separated cycle lanes and ordinary cycle lanes help too:
Big Data Mk1
Finally the data sets I use in both planning and evaluating decisions when working on the City. The data set is very rich and covers a wide range of topics including even individual transit lines as you are about to see:
Cities Skylines is a bit more than slapping down some roads and zones. To make the City function optimally you have to respond to happenings and plan for them as well. The data sets can help especially with transport, electricity, water and amenities – unless you want the City to lock up and the residents sick.
A final shot of Manukau in the prelude before we go over to how the City is currently and how it got there:
Maps, Big Data and pictures – how to make the City flow
When your City surges from 109,000 to 133,000 in two days of game play (basically the equivalent of Auckland’s growth from 2010 until 2019 (today)) you need to have your wits about you to keep the City functioning and flowing.
How do you do this? Using the Cities Skylines equivalent of BIG DATA – and lots of pictures:
From aerial photos, to transit line maps, to congestion maps, demographics and even the terrain I can access it all at the click of a button.
These photos and Big Data sets is what influences how I plan the City ahead for future development while also handling problems like traffic congestion and transit use overload (too many passengers for a particular mode on a particular Line). Essentially I become a Geographer, Transport Engineer, Planner, Urban Designer and Demographer all in one go in order to keep the City functioning.
Failure to do so means mass abandonment and the City going nearly bankrupt as Biffa tried to avoid with this disaster:
Big Data and aerial photos, your City builder friend.
And yes the traffic is flowing well as it stays above 70% with the main two congestion points (City Centre and Cruise Terminal) going through their “Business Cases” for the upcoming upgrades.
Late last month a Twitter conversation got going about how Urban Development is often held up by nit picking. Whether it be the example below by Francis or Transport Projects getting lost in the endless circle jerk of business cases. New Zealand suffers from the constant case of Paralysis by Analysis which earned my Urban Simulator remark below.
As I quipped about how Urban Simulators seem to make things more streamlined, Nicholas reminded me about those sodding business cases. It then occurred to…