DRILL THAT OIL. Also hello Howick | Waikato 5.1 | #citiesskylines2

Industry powers the city while I need 13,000 new working residents for Waikato The Drill Baby Drill MAGA and Shane Jones bravado aside, resources and subsequent industry are often the primary reason cities are founded, live, and sometimes die (if the resource is depleted or deindustrialisation went horridly wrong and urban renewal did not happen … Continue reading DRILL THAT OIL. Also hello Howick | Waikato 5.1 | #citiesskylines2

Bridges, Ports, Railways and Highways | Waikato 5.0 | #citiesskylines2

Time for those Bridges, Ports, Railways and Highways Bridges, Ports, Railways, and Highways. No endless business cases, no political partisan pontification, no dithering apart from a fast growing city catching me a tad short. Just a spatial plan, a long-term-plan, and some serious construction! With Waikato hitting 60,000 (large town or small city status) it … Continue reading Bridges, Ports, Railways and Highways | Waikato 5.0 | #citiesskylines2

Reviewing Waikato + First Urban Expansion + More Losing My Clutch | Waikato 4.1 | #citiesskylines2

Time for our first review, talking expansion, and some more chaotic driving again Our first cims and businesses have settled in, and Waikato has exploded already to nearly 50,000 cims. That puts it on large town - small city status already, and that means I have my work cut out. But let's take a look … Continue reading Reviewing Waikato + First Urban Expansion + More Losing My Clutch | Waikato 4.1 | #citiesskylines2

Streets of Sim City Return to #CitiesSkylines2 – aka I lost my clutch somewhere in Waikato

Driving Mod allows you to drive your mean streets of your city! Time to drive the streets of Waikato in Cities Skylines 2! And yep we have all the loving jank that goes with it ^_^ Remember the days of Streets of Sim City? Where you could import your Sim City 2000 creations and drive, … Continue reading Streets of Sim City Return to #CitiesSkylines2 – aka I lost my clutch somewhere in Waikato

MOVE THAT BUS. Here come the first residents | Waikato Part 4.0 | #citiesskylines2

Huh? 42,000 cims already? Stormy Weather does not stop excited cims moving into new city! The weather might be a bit yuck but that does not stop our first 8,000 cims arriving by car, train and coach (bus) to stake their claim as the first residents of Waikato. Captains of industry also also scrambling as … Continue reading MOVE THAT BUS. Here come the first residents | Waikato Part 4.0 | #citiesskylines2

Transit by Design: Designing Transit That Works | Waikato Part 3.1 | #citiesskylines2

Time for a reading on Transit by Design before implementing said transit into Waikato The Spatial Plan is written, the infrastructure is in place, I finally laid down the Zones, and we are ready to let the first cims and businesses move in. BUT FIRST we have one more of the puzzle to complete. I … Continue reading Transit by Design: Designing Transit That Works | Waikato Part 3.1 | #citiesskylines2

Zoning 101: Preparing for the First Cims in Waikato | Part 3.0 | #citiesskylines2

First Cims itching to move in HOWEVER, where will they live and work. I also go for a ramble We are nearly there everyone! Waikato is nearly ready to receive YOU the first Cims and businesses into this brand new city. But first? Where will everyone live and work? Enter Zoning 101 aka THOSE ZONES! … Continue reading Zoning 101: Preparing for the First Cims in Waikato | Part 3.0 | #citiesskylines2

The Infrastructure that Binds: Waikato – Part 2.2. #CitiesSkylines2

After some roadblocks, preparations for first residents and businesses to move into Waikato continue to take shape The glue that binds a city together continues apace with the placing of the (larger) public infrastructure into Waikato. As I note in the video, some of the more localised infrastructure like local roads, and pocket parks will … Continue reading The Infrastructure that Binds: Waikato – Part 2.2. #CitiesSkylines2