Waikato Grows Up: Reviewing Waikato Round 2 – 173,000 Cims | #citiesskylines2

Time for our SECOND review, as Waikato hits LARGE city status #urbanplanning When Waikato was first "reviewed" the city was at medium city status and around 50-62,000 cims. Now, after Part 5 of the Waikato Series heading into Part 6 the City has grown to 173,000 and definitely sits in LARGE city status for a … Continue reading Waikato Grows Up: Reviewing Waikato Round 2 – 173,000 Cims | #citiesskylines2

Old McDonald had a farm and TIMBER | Waikato Parts 5.3 and 5.4 | #citiesskylines2

Feeding the City and Building Those Houses! Also introducing the new urban settlements of Clevedon and Waipa! If Concrete and Steel built Waikato then Old McDonald's Farm feeds a hungry Waikato. Also TIMBER otherwise how else is your brand new house, that lovely furniture and those upgrades all get provided for (without importing)? Parts 5.3 … Continue reading Old McDonald had a farm and TIMBER | Waikato Parts 5.3 and 5.4 | #citiesskylines2

Ben Tours His Urban Creation | Waikato Special – Part 1 | #citiesskylines

Getting under the hood of Ben's urban creations In the first of three specials with Waikato, I take a tour of Waikato Gardens while explaining urban concepts. Waikato Gardens was built as part of Waikato 5.2 to support the metals and concrete industries, but was not extensively covered in that video. Urban Planning, Urban Design, … Continue reading Ben Tours His Urban Creation | Waikato Special – Part 1 | #citiesskylines

Steel and Concrete Built This City | Waikato – Part 5.2 | #citiesskylines2

Industrial Expansion of Waikato Continues Bob the Builder can he build it? Well he certainly can't if we don't have the concrete and steel to build with available. Nor can we get consumer products including electronics and cars. So we better set up the mines and quarries, build those steel and concrete plants, line up … Continue reading Steel and Concrete Built This City | Waikato – Part 5.2 | #citiesskylines2

DRILL THAT OIL. Also hello Howick | Waikato 5.1 | #citiesskylines2

Industry powers the city while I need 13,000 new working residents for Waikato The Drill Baby Drill MAGA and Shane Jones bravado aside, resources and subsequent industry are often the primary reason cities are founded, live, and sometimes die (if the resource is depleted or deindustrialisation went horridly wrong and urban renewal did not happen … Continue reading DRILL THAT OIL. Also hello Howick | Waikato 5.1 | #citiesskylines2

Bridges, Ports, Railways and Highways | Waikato 5.0 | #citiesskylines2

Time for those Bridges, Ports, Railways and Highways Bridges, Ports, Railways, and Highways. No endless business cases, no political partisan pontification, no dithering apart from a fast growing city catching me a tad short. Just a spatial plan, a long-term-plan, and some serious construction! With Waikato hitting 60,000 (large town or small city status) it … Continue reading Bridges, Ports, Railways and Highways | Waikato 5.0 | #citiesskylines2

A Day in Motion: Discovering Marsden Point’s Transit Heartbeat

A city with a pulse is a city in motion! A similar post was done as part of the Ben Does Planning Series. A Day in the Motion on Ben's Cities blog is where we just sit back and reflect on all that is Marsden Point in Cities Skylines 2. Marsden Point: a City in … Continue reading A Day in Motion: Discovering Marsden Point’s Transit Heartbeat

Building a City from Scratch: An Introduction to Urban Planning Through Manukau Ranges. #CitiesSkylines2

From Blueprint to a Living Metropolis Have you ever wondered why your home is on one side of town and the factories are on the other? Or why the subway entrance is precisely on that corner? These are not accidents; they are the result of urban planning, a discipline of deliberate choices that shape our … Continue reading Building a City from Scratch: An Introduction to Urban Planning Through Manukau Ranges. #CitiesSkylines2

Introducing Marsden Point with new DLC | Manukau Ranges Part 7.0 | #citiesskylines2

Bridges and Ports DLC gets a work out with functional port! I also prattle Urban Geography concepts The Bridges and Ports DLC (along with the patch) is out from ‪Colossal Order and it time to get port building in Manukau Ranges! However, I engage in a quick urban geography review as the new game simulation … Continue reading Introducing Marsden Point with new DLC | Manukau Ranges Part 7.0 | #citiesskylines2

CHANGE OF PLANS! | Manukau Ranges | #citiesskylines2

Bridges and Ports DLC = PUBLIC WORKS TIME! To be honest since when am I NOT doing public works and Manukau Ranges continues to grow, while urban renewal is equally needing to be done? BUT! With the Bridges and Ports DLC from Colossal Order out this week allowing for fully modular ports and inland ports, … Continue reading CHANGE OF PLANS! | Manukau Ranges | #citiesskylines2