CHANGE OF PLANS! | Manukau Ranges | #citiesskylines2

Bridges and Ports DLC = PUBLIC WORKS TIME!

To be honest since when am I NOT doing public works and Manukau Ranges continues to grow, while urban renewal is equally needing to be done? BUT! With the Bridges and Ports DLC from Colossal Order out this week allowing for fully modular ports and inland ports, I need to get Manukau Ranges match-fit ready!

So after a bit of waffle about the upcoming Bridges and Ports DLC, I did decide to get Manukau Ranges ready in creating the landscape for the new port that will be called Marsden Point.

I better get Manukau Ranges match fit for Bridges and Ports!

Game Economics got an upgrade. But traffic and pedestrian counts went wonky?

I happened to watch City Planner Plays (Phil) do a run through on CS2 with the Bridges and Ports DLC. It was a live-stream and ends up being about 4 hours long but worth a watch top-to-bottom.

City Planner Plays tries his hand at Bridges and Ports DLC

It was noticed straight away once the city was established that the economics, and negative externalities (noise pollution being one) had certainly changed. This will make running existing big cities like Manukau Ranges as always interesting especially as you retrofit to make best use of the new game dynamics! But what caught everyone’s attention was the absolute traffic and even more pronounced pedestrian movement volumes in a city of only 25,000.

Now admittedly Phil did mention the planning set up between a residential area and an employment area was suboptimal and proceeded to fix it with trams. However, that pedestrian count was still wicked especially with first-and-last-mile gap movements with the tram line. Moreso than what we get with CS2 but it is very familiar with CS1. And given Bikes and Bike Lanes are being polished up but not yet “active” in CS2 I am suspicious what we saw in Phil’s city was the game preparing but mimicking that bike mode of transport.

Anyway you can see how multi-modal transport works in my recent post covering bikes in CS2 but demonstrated in CS1.

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