First Cims itching to move in HOWEVER, where will they live and work. I also go for a ramble We are nearly there everyone! Waikato is nearly ready to receive YOU the first Cims and businesses into this brand new city. But first? Where will everyone live and work? Enter Zoning 101 aka THOSE ZONES! … Continue reading Zoning 101: Preparing for the First Cims in Waikato | Part 3.0 | #citiesskylines2
Tag: Infrastructure
The Infrastructure that Binds: Waikato – Part 2.2. #CitiesSkylines2
After some roadblocks, preparations for first residents and businesses to move into Waikato continue to take shape The glue that binds a city together continues apace with the placing of the (larger) public infrastructure into Waikato. As I note in the video, some of the more localised infrastructure like local roads, and pocket parks will … Continue reading The Infrastructure that Binds: Waikato – Part 2.2. #CitiesSkylines2
Can AI be used in Planning? And could an existing Urban Simulator like #CitiesSkylines 1 and 2 assist?
Could Large Language Models (AI) be used as a tool in Planning? It was used in my submission to the Planning Bill that had included "blueprints" if my submission was to be followed. So, could it now be used alongside an urban simulator like Cities Skylines which has already been used as an illustrator and … Continue reading Can AI be used in Planning? And could an existing Urban Simulator like #CitiesSkylines 1 and 2 assist?
A Brand New City Continues: Waikato and That Infrastructure. | Part 2.1 | #citiesskylines2
Slow but methodical; continuing to lay the skeleton and arteries that will support the brand new city! Infrastructure building can be rather dry, or wet, smelly, electrifying, soothing, enlightening, administrative or any other term you can think of. And certainly it might not make the most enthralling video in Cities Skylines but without infrastructure your … Continue reading A Brand New City Continues: Waikato and That Infrastructure. | Part 2.1 | #citiesskylines2
Waikato City, Part 2.0: Continued infrastructure building for new city | #citiesskylines2
Skelton and Arteries continue to be laid down. Game Infrastructure Planning Mechanics Explained The laying down the foundational infrastructure that will support the first urban centre, and first set of industries for Waikato continues. Most of it is the roading network for which the rest of the infrastructure will follow in the Part 2.X of … Continue reading Waikato City, Part 2.0: Continued infrastructure building for new city | #citiesskylines2
NEW CITY 2026, NUMBER 2: Neo Manukau Ranges, Part 1. #citiesskylines2
Time to introduce the second of my two new cities for 2026 Introducing our second new city for 2026; Neo Manukau Ranges using the Volchoria Map (available from the PDX Mods site). Now if Volchoria sounds familiar it is because it was used for the original Manukau Ranges the predecessor to Neo Manukau Ranges. However, … Continue reading NEW CITY 2026, NUMBER 2: Neo Manukau Ranges, Part 1. #citiesskylines2
Introducing Marsden Point with new DLC | Manukau Ranges Part 7.0 | #citiesskylines2
Bridges and Ports DLC gets a work out with functional port! I also prattle Urban Geography concepts The Bridges and Ports DLC (along with the patch) is out from Colossal Order and it time to get port building in Manukau Ranges! However, I engage in a quick urban geography review as the new game simulation … Continue reading Introducing Marsden Point with new DLC | Manukau Ranges Part 7.0 | #citiesskylines2
CHANGE OF PLANS! | Manukau Ranges | #citiesskylines2
Bridges and Ports DLC = PUBLIC WORKS TIME! To be honest since when am I NOT doing public works and Manukau Ranges continues to grow, while urban renewal is equally needing to be done? BUT! With the Bridges and Ports DLC from Colossal Order out this week allowing for fully modular ports and inland ports, … Continue reading CHANGE OF PLANS! | Manukau Ranges | #citiesskylines2
Cycling Update for #citiesskylines2 | Also Multi-Modal Transit in Action
Key Transport Asset finally coming to "liberate" cities in Cities Skylines 2! Those familar with Cities Skylines 1 will know the power of the bike and bike lane when the After Dark DLC was released. Designed and built properly, bike infrastructure was a major asset in busting congestion whether the cim used the bike for … Continue reading Cycling Update for #citiesskylines2 | Also Multi-Modal Transit in Action
GO FISH: (for) 200,000 Cims in Manukau Ranges! #CitiesSkylines2
Celebrating 200,000 cims. Also Go Fish? This city is built using the Volchoria Map from @paradoxinteractive Mods: Volchoria Map This is a special post celebrating Manukau Ranges's milestone at 200,000 cims (aka a very large city). 200,000 Cims 200,000 is not easy as game wise it begins to define a very large city. A very large city like … Continue reading GO FISH: (for) 200,000 Cims in Manukau Ranges! #CitiesSkylines2









