Old McDonald Had a Farm; to solve the city, Beverage Crisis. Manukau Ranges. A #CitiesSkylines2 Story. Part 5.x

Establishing Manukau Highlands in Cities Skylines 2

We have the raw resources, we have the factories, we have the people, but the city is THIRSTY! This city is built using the Volchoria Map from ‪@paradoxinteractive‬ Mods: Volchoria Map Each blog post will contain either: The standard X.X series where I undertake City Building along with talking Planning Methodology. The Manukau Rides X.X series where I … Continue reading Old McDonald Had a Farm; to solve the city, Beverage Crisis. Manukau Ranges. A #CitiesSkylines2 Story. Part 5.x

Manukau Rides 1.0: Joining the Masses to our new homes #CitiesSkylines2

Masses of pedestrians in Cities Skylines 2

Our first ride in our new city as part of the Manukau Rides Series This city is built using the Volchoria Map from ‪@paradoxinteractive‬ Mods: Volchoria Map Each blog post will contain either: The standard X.X series where I undertake City Building along with talking Planning Methodology. The Manukau Rides X.X series where I jump on the transit … Continue reading Manukau Rides 1.0: Joining the Masses to our new homes #CitiesSkylines2

Traffic and Transit Optimisation Part 2 #citiesskylines2 – Neo South Auckland

The Neo South Auckland gaming series demonstrates the rapid city growth and hurdles of urban intensification. Infrastructure, especially in transport, quickly transforms from surplus to deficit. To manage this, quick optimization of transport systems can ensure fiscal prudence. This includes altering bus lane placements for efficient traffic flow before resorting to bigger infrastructural changes like tram introduction. Optimization also reflects on real-life benefits of multi-modal systems, highlighting the potential of gaming in urban planning.

Traffic and Transit Optimisation Part 1 #citiesskylines2 – Neo South Auckland

The series of videos highlights the growth and intensification of a fictitious city, Neo South Auckland, in a game similar to Cities Skylines. The content centers on optimizing the city's traffic and transit systems, starting with bus lines and intersections, before upgrading to more significant and costly improvements like trams. It emphasizes that smaller, inexpensive adjustments can be considerably effective in managing cities' infrastructure demands during rapid urbanization.

Fixing a Problematic Interchange in Neo South Auckland  #citiesskylines2

The video extract addresses the issue of a city outgrowing its infrastructure, particularly focusing on the traffic problems in Neo South Auckland, originating from an outdated motorway interchange. Possible solutions are discussed, including replacing the interchange and compensatory housing development. However, the resulting traffic issue shift indicates further infrastructural upgrades are needed.

Airport DLC a Go, First Airport built for Neo South Auckland #CitiesSkylines

All mods well all but one work, dabbling in first airport build So the Airport DLC was released earlier in the week and yes I decided to get it. Ironically Neo South Auckland had land set aside for such an airport before the DLC came out. What was not known is the dynamics needed for … Continue reading Airport DLC a Go, First Airport built for Neo South Auckland #CitiesSkylines

Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines

Going to try BRT's again After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example. I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like … Continue reading Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines

Adding Scenes both Quick and Comprehensive in #CitiesSkylines

Divided Highways and Toll Plazas - all about adding the scenes From time to time I like to add scenes to my Mixed Reality city creations in Cities Skylines. A scene is a focal point of a City you can go back to when either demonstrating something or just want somewhere to go when not … Continue reading Adding Scenes both Quick and Comprehensive in #CitiesSkylines