
Getting the transport system right – both vanilla and modded In this longer highlight I go through the basic notions of Road Hierarchy and its planning, building and optimisation. Note: the City is still in very early stages so transit and cycling infrastructure will be in its infancy (localised) until the City further establishes. I […]

Short highlight on getting best bang for buck out of interchanges I run through how to build and optimise an interchange over a motorway. The interchange used was the YumblTV interchange available on the Cities Skylines Steam Workshop. If you are wondering about transit and cycling infrastructure, this will get placed later on once the […]

Settling the infrastructure down, going through what Road Hierarchies mean (full play through) In Day 2 of recreating South Auckland as part of a Mixed Reality build in Cities skylines I go through the motions of laying down the core transport infrastructure. This is a full run through, I will have separate posts covering the […]

Using Mixed Reality to build South Auckland as it might have been After giving my second ever only Winter map a go (Antarctica City) I went back over to my stock standard Temperate Maps reopening Vanilla Coast to have another crack it (the first had to stop as the Industries DLC had come out when […]