Why sit in a car when I can take transit to go places Why should I sit in traffic being the traffic when I can take reliable transit from A to B to C and back again quick and cheaply? The answer is I would not. This is why in my Mixed Reality cities built … Continue reading Touring Neo South Auckland Part 2 of 3 #citiesskylines
Category: Cities Skylines
City Centre area is Car Free – A Brief Highlight using #CitiesSkylines
Can City Centres go Car-Free? The TL:DR answer on can City Centres go Car-Free? See the video below https://www.youtube.com/watch?v=z63OtrdeMtE On the Tram to the City Centre because why drive and try and find a car part at $15/hour.
Riding the Helicopter and the Metro in Neo South Auckland #CitiesSkylines
Buzz Buzz and Choo Choo as it might be said as we go above and underground moving around the City You need to get from the Airport to the City Centre or even out the Papatoetoe, the first urban area established in Neo South Auckland. So how will you do this? Avoid the masses and … Continue reading Riding the Helicopter and the Metro in Neo South Auckland #CitiesSkylines
Touring Neo South Auckland Part 1 of 3 #citiesskylines
Dropping down to First Person Mode to ride the transit system One thing I think I like to pride myself on in my 6 years building Mixed Reality cities in Cities Skylines is the diverse and comprehensive transit systems that support the spatial form of any given city. From first house going in to fully … Continue reading Touring Neo South Auckland Part 1 of 3 #citiesskylines
Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines
Going to try BRT's again After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example. I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like … Continue reading Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines
Adding Scenes both Quick and Comprehensive in #CitiesSkylines
Divided Highways and Toll Plazas - all about adding the scenes From time to time I like to add scenes to my Mixed Reality city creations in Cities Skylines. A scene is a focal point of a City you can go back to when either demonstrating something or just want somewhere to go when not … Continue reading Adding Scenes both Quick and Comprehensive in #CitiesSkylines
Take 2 in doing a Mixed Reality Creation of South Auckland. Days 1 and 2
Previous version needed for IRL reasons so working on new map After my previous Mixed Reality of South Auckland had to be put to one side for IRL reasons (yes as a Spatial Planner I use Cities Skylines as a communication device for work) I started a new map with new objectives or gameplay. Below … Continue reading Take 2 in doing a Mixed Reality Creation of South Auckland. Days 1 and 2
Road and Transport Hierarchy: Planning, Building and Optimisation #CitiesSkylines #MixedReality
Getting the transport system right - both vanilla and modded In this longer highlight I go through the basic notions of Road Hierarchy and its planning, building and optimisation. Note: the City is still in very early stages so transit and cycling infrastructure will be in its infancy (localised) until the City further establishes. https://youtu.be/LFp5v_OKktI … Continue reading Road and Transport Hierarchy: Planning, Building and Optimisation #CitiesSkylines #MixedReality
Building and Optimising Interchanges in #CitiesSkylines (non Vanilla)
Short highlight on getting best bang for buck out of interchanges I run through how to build and optimise an interchange over a motorway. The interchange used was the YumblTV interchange available on the Cities Skylines Steam Workshop. https://youtu.be/G9Pntl52BjI Optimising the interchange If you are wondering about transit and cycling infrastructure, this will get placed … Continue reading Building and Optimising Interchanges in #CitiesSkylines (non Vanilla)
Day 2 Recreating South Auckland (Mixed Reality) in #CitiesSkylines (all about the Infrastructure)
Settling the infrastructure down, going through what Road Hierarchies mean (full play through) In Day 2 of recreating South Auckland as part of a Mixed Reality build in Cities skylines I go through the motions of laying down the core transport infrastructure. This is a full run through, I will have separate posts covering the … Continue reading Day 2 Recreating South Auckland (Mixed Reality) in #CitiesSkylines (all about the Infrastructure)









