Manukau Ranges: A Planners Sandbox indeed! Introduction: The Unpredictable Life of a Digital Mayor Every Cities: Skylines player knows the feeling. One moment, you’re admiring a perfectly zoned neighbourhood; the next, you’re staring at a hundred little icons screaming about a garbage crisis, a collapsed power grid, or a mysterious city-wide thirst for beverages. It’s … Continue reading 5 Surprising Lessons from Building a Megalopolis in Cities Skylines 2
Category: Walk throughs
Bikes Update for #citiesskylines2 | Also Multi-Modal Transit in Action
One of the transport's GOATS modes long missing from Cities Skylines' successor finally tp make its long-awaited debut! Cycling and cycle infrastructure, one of the GOAT's (Greatest Of All Time) in terms of moving people and goods around efficiently inside an urban area. Cycling shares that GOAT podium alongside rail and when the two work … Continue reading Bikes Update for #citiesskylines2 | Also Multi-Modal Transit in Action
The Little Town that Could: Huntly Grows up! Manukau Ranges. A #CitiesSkylines2 Story. Part 4.x
Raw Resources are needed, need a town to support it. Hello Huntly! This city is built using the Volchoria Map from @paradoxinteractive Mods: Volchoria Map Each blog post will contain either: The standard X.X series where I undertake City Building along with talking Planning Methodology. The Manukau Rides X.X series where I jump on the transit system and … Continue reading The Little Town that Could: Huntly Grows up! Manukau Ranges. A #CitiesSkylines2 Story. Part 4.x
Mixed Reality Meets Planning Reality #CitiesSkylines2
https://voakl.net/2025/05/20/the-very-definition-of-planning-complexity/?page_id=21520 Also I will endeavour to get more regular posts back here again with the current series running in Cities Skylines 2!
Pacifica City, a new #CitiesSkyline Series
In "Pacifica City," a Cities Skylines 1 series, the creator returns to the game due to uncertainties about DLC releases. Using the Vanilla Coast map, the city is built with Left Hand Traffic, Real Time Mod, TM:PE, Transport Lines Manager, and more. Despite technical issues, the creator embarks on the city-building journey. Watch the series at the provided link.
Summer Vibes while Riding Trains and Trams in Neo South Auckland #CitiesSkylines2
Immerse in the urban beats of Neo South Auckland's transit system. Experience the city's growth and evolution through captivating tram and train rides. Happy vibing!
100,000 Cims! Also, an Overview of Neo South Auckland with #CitiesSkylines2
Venture into the bustling metropolis of Neo South Auckland, where the population skyrockets beyond 135,000 in the first Cities Skylines 2 endeavor. Discover the strategic spatial planning and decision-making behind this booming city as it gears up for monumental development in 2024. Are you ready to witness urban growth at its finest?
Traffic and Transit Optimisation Part 3 #citiesskylines2
In the final episode of our traffic and transit optimization series, we tackle the well-utilized buses in Neo South Auckland’s bustling Manukau sector. We confront the constant challenge: bus versus tram. We dissect urban geography basics, expose the futility of a one-lane solution to congestion woes, and unravel unexpected tram bugs. Ultimately, we emphasize that cities, like living organisms, demand consistent growth and optimization. Stay tuned as we preview the main City Centre's Greenfield development next. It’s time to hop on for the thrilling ride!
Traffic and Transit Optimisation Part 2 #citiesskylines2 – Neo South Auckland
The Neo South Auckland gaming series demonstrates the rapid city growth and hurdles of urban intensification. Infrastructure, especially in transport, quickly transforms from surplus to deficit. To manage this, quick optimization of transport systems can ensure fiscal prudence. This includes altering bus lane placements for efficient traffic flow before resorting to bigger infrastructural changes like tram introduction. Optimization also reflects on real-life benefits of multi-modal systems, highlighting the potential of gaming in urban planning.
Traffic and Transit Optimisation Part 1 #citiesskylines2 – Neo South Auckland
The series of videos highlights the growth and intensification of a fictitious city, Neo South Auckland, in a game similar to Cities Skylines. The content centers on optimizing the city's traffic and transit systems, starting with bus lines and intersections, before upgrading to more significant and costly improvements like trams. It emphasizes that smaller, inexpensive adjustments can be considerably effective in managing cities' infrastructure demands during rapid urbanization.








