Dropping down to First Person Mode to ride the transit system One thing I think I like to pride myself on in my 6 years building Mixed Reality cities in Cities Skylines is the diverse and comprehensive transit systems that support the spatial form of any given city. From first house going in to fully … Continue reading Touring Neo South Auckland Part 1 of 3 #citiesskylines
Category: Walk throughs
Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines
Going to try BRT's again After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example. I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like … Continue reading Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines
Adding Scenes both Quick and Comprehensive in #CitiesSkylines
Divided Highways and Toll Plazas - all about adding the scenes From time to time I like to add scenes to my Mixed Reality city creations in Cities Skylines. A scene is a focal point of a City you can go back to when either demonstrating something or just want somewhere to go when not … Continue reading Adding Scenes both Quick and Comprehensive in #CitiesSkylines
Road and Transport Hierarchy: Planning, Building and Optimisation #CitiesSkylines #MixedReality
Getting the transport system right - both vanilla and modded In this longer highlight I go through the basic notions of Road Hierarchy and its planning, building and optimisation. Note: the City is still in very early stages so transit and cycling infrastructure will be in its infancy (localised) until the City further establishes. https://youtu.be/LFp5v_OKktI … Continue reading Road and Transport Hierarchy: Planning, Building and Optimisation #CitiesSkylines #MixedReality
Building and Optimising Interchanges in #CitiesSkylines (non Vanilla)
Short highlight on getting best bang for buck out of interchanges I run through how to build and optimise an interchange over a motorway. The interchange used was the YumblTV interchange available on the Cities Skylines Steam Workshop. https://youtu.be/G9Pntl52BjI Optimising the interchange If you are wondering about transit and cycling infrastructure, this will get placed … Continue reading Building and Optimising Interchanges in #CitiesSkylines (non Vanilla)
Day 2 Recreating South Auckland (Mixed Reality) in #CitiesSkylines (all about the Infrastructure)
Settling the infrastructure down, going through what Road Hierarchies mean (full play through) In Day 2 of recreating South Auckland as part of a Mixed Reality build in Cities skylines I go through the motions of laying down the core transport infrastructure. This is a full run through, I will have separate posts covering the … Continue reading Day 2 Recreating South Auckland (Mixed Reality) in #CitiesSkylines (all about the Infrastructure)
New Map, New City, Day 1: Building South Auckland in #CitiesSkylines #MixedReality
Using Mixed Reality to build South Auckland as it might have been After giving my second ever only Winter map a go (Antarctica City) I went back over to my stock standard Temperate Maps reopening Vanilla Coast to have another crack it (the first had to stop as the Industries DLC had come out when … Continue reading New Map, New City, Day 1: Building South Auckland in #CitiesSkylines #MixedReality
From a Cims Point of View: We Go First Person Mode in Antarctica City #CitiesSkylines
From God View to the View of the Cim One thing not often done, or at least recorded in Screenshots and video is what the City is like from Cim or ground level perspective in the game. For me I love dropping down to First Person Mode to see what is going on a Cim … Continue reading From a Cims Point of View: We Go First Person Mode in Antarctica City #CitiesSkylines
Tactical Urbanism, Traffic/Transit Checks/Fixes in #CitiesSkylines (Moderate-Advanced Modded Playthrough)
Fine tuning the city to avoid massive rebuilds and expensive motorways Once you have settled into the basic mechanics of Cities Skylines with a functioning transport system, the zones nicely laid out and the civic infrastructure all working does the fun really begin. Fun what fun? As the city gets larger it gets more complex … Continue reading Tactical Urbanism, Traffic/Transit Checks/Fixes in #CitiesSkylines (Moderate-Advanced Modded Playthrough)
Undertaking Tactical Urbanism in #CitiesSkylines
Some quickfire ways to help the city move As a Spatial Planning and Urban Geographer in real life the concepts I practice there can make its way into Cities Skylines and vice versa. For more on tactical urban see this post over at my main blog: Tactical Urbanism Reaches South Auckland! So can Tactical Urban be … Continue reading Undertaking Tactical Urbanism in #CitiesSkylines









