Finally the cruise boats arrive I have been a bit busy on the Urban Geography in real life side of the ledger meaning not much time with Cities Skylines at the moment. However, I have managed to squeeze a few hours in there and there and have continued to work on the Downtown … Continue reading Some Random Happenings in #CitiesSkylines oh and CRUISE SHIPS
Tag: San Layton City
Impending Auckland Transport Mess Up With City Centre Street – This is How You Design City Centre Streets #CitiesSkylines
Match the mode for the space Auckland Transport Executives and the Chair again prove that they are talk and no action when it comes to the livability of a City especially its City Centre. The latest from AT in regards to Customs Street having busses removed to improve the flow of cars through a core … Continue reading Impending Auckland Transport Mess Up With City Centre Street – This is How You Design City Centre Streets #CitiesSkylines
Who Say’s I Don’t Do Green #CitiesSkylines
100% clean green power There are several ways I like to keep my cities green in Cities Skylines: Power production will often come from low-carbon emitting sources including hydro or nuclear. I do use the Waste to Energy Incinerators that produce small amounts of air and ground pollution but they make up no more … Continue reading Who Say’s I Don’t Do Green #CitiesSkylines
New Domain Name for Ben’s Cities
New name, more content coming I have updated the domain name for Ben's Cities from wordpress.com to Ben's Cities.blog as well allowing for video content to be put to this blog. Of course the upgrade also means more space for lots more Cities Skylines photos as I have a wee back log of photos … Continue reading New Domain Name for Ben’s Cities
Walking Through the Urban Forest – #CitiesSkylines Goes Back to Nature
Park Life and the Detailer The one thing about Cities Skylines Park Life is that it even makes the most macro-level urban designer like me come right down to the micro levels - when it comes to designing parks. There is a satirical take on it which I will have at the bottom of the … Continue reading Walking Through the Urban Forest – #CitiesSkylines Goes Back to Nature
5, 4, 3, 2, 1 – LIFT OFF (in #CitiesSkylines )
Another day and another step for Cim-kind A small post today but as I said in the last post today we will be looking at a rocket launch in San Layton City. Rockets are launched for the San Layton Rocket Centre on San Layton Point. It was meant to be a Soyuz rocket but the … Continue reading 5, 4, 3, 2, 1 – LIFT OFF (in #CitiesSkylines )
A Bleak Day in San Layton City #CitiesSkylines. Also Checking Out some Urban Design Up-close
Tad wet Just a quick update with San Layton City while I put together the San Layton Reserve post. Today we follow Bus Line 16 from the City Centre to new nature reserve at Garnet Hills. As the title said it was a bleak day (well night) but no matter as busses and monorail … Continue reading A Bleak Day in San Layton City #CitiesSkylines. Also Checking Out some Urban Design Up-close
#CitiesSkylines New Expansion Out Next Month: PARKS – Lots and Lots of PARKS
No not car parks Paradox and Colossal Order have announced a new DLC coming out for their vaunted hit - Cities Skylines From Paradox via STEAM: We're thrilled to announce Parklife, our next expansion for Cities: Skylines! 19 APRIL - THELETTERZ We're pleased to announce that Cities: Skylines will be getting a playful new … Continue reading #CitiesSkylines New Expansion Out Next Month: PARKS – Lots and Lots of PARKS
Introducing San Layton City A #CitiesSkylines New Creation
Testing out new features San Solaria recently reached its limits as the game as a vehicle agent limit of 15,000 to prevent the computer being overtaxed. This means your cities without a mod to break the limit mature out at around 300,000 to 500,000 as San Solaria did. I will keep going back to … Continue reading Introducing San Layton City A #CitiesSkylines New Creation








