Fire and water tests Layton City’s resolve
So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a whirl.
Now I do have the Rainfall mod that properly simulates rain and storm events which means run off and managing storm water effects. This means inlets, detention basins, outlets and pumps throughout the city to move the storm water. So events that trigger flooding like storms, tornadoes and the Tsunami will have their dynamics alters compared to NOT having the rainfall mod.
Preparing for disaster
So before letting a disaster rip (including sodding forest fires that spawn off every time the Rainfall mod lets loose a storm) we need to place down some disaster management items.
Radio towers, sensors (earthquake and tsunami), Deep Space Radar, Weather Radar, fire watch towers, bunkers, disaster response buildings, helicopter depots for fire, medical and police, water storage tanks and a depot to send out vacuum trucks to suck up flood waters. All needing to be placed and strategically.
I decided to create three centralised disaster response management centres that each have enough bunker capacity for 120,000 people. Scatter some more bunkers around the city and we have capacity for 170,000 out of 243,000. Of course police and fire helicopter depots are more scattered around the City for various reasons.
Post disaster the three disaster response centres (Imperial Management of Emergencies Agency) in total can deploy 12 search and rescue helicopters as well as 40 ground units. The IMEA’s were already tested with two small urban forest fires popping up that had caused destruction to some of the urban area. I was quite pleased in the responses and the pace of the rebuild.
So I thought given Layton City is a coastal city how about letting a Tsunami rip? Well I did with very interesting results. Needless to say the three IMEA Centres worked brilliantly as did a stroke of planning brilliance.
Layton City is powered by four nuclear reactors and a two-unit gas-fired power station. Given Fukushima I did wonder how the nuclear stations would cope with the Tsunami in Layton City. Would the City suffer 95% losses as other Cities Skylines cities have with the 1-2 Tsunami – nuclear knock out?
Well you will see in the next post as well as the disaster recovery operation (and why rail is king).
In the meantime some photos in the lead up to the Great Layton City Tsunami Disaster:
The slide show also contains a meteorite strike, a sink hole and a building going over as tests.
In the next post: