Spatial Planning 102 in Neo South Auckland with #CitiesSkylines2

After reaching a population of 10,000, urban planning is underway for the next phase of Neo South Auckland's development for 25,000 residents. The process is detailed in a two-hour video featuring spatial planning, testing of new buses, and a review of the Cities Skylines 2. Key points are addressed within video chapters, including an introduction to a new light rail line and a preview of the International Airport. Future development is set to reach a population milestone of 50,000.

Time for Spatial Planning as Neo South Auckland hits Population Milestone #citiesskylines2

Time for a bit of a review before engaging on the next major urban expansion We made it to what is considered the first major population milestone in Cities Skylines; 10,000 residents. I say 10,000 as that is when transit beyond buses becomes viable and the urban area should have enough critical mass to start … Continue reading Time for Spatial Planning as Neo South Auckland hits Population Milestone #citiesskylines2

Pedestrian Overpasses vs Pedestrian Crossings in #CitiesSkylines TAKE 2

Feedback from comments Last week I did a Youtube short on why Planners like myself will prefer the pedestrian crossing over the pedestrian overpass. That seemed to have provoked a response from the Northern Hemisphere particularly especially around road width and allocation. However, it was a comment on population that stood out and in reply … Continue reading Pedestrian Overpasses vs Pedestrian Crossings in #CitiesSkylines TAKE 2

Wheels on the Bus Go Round and Round in Neo South Auckland – Cities Skylines 2

Bus Trips, Million Dollar Views, even some Industry Well, the wheels on the bus go round and round indeed. As does the property money machine, the wheels of industry, even a cargo port. All in this run through of Cities Skylines 2 and Neo South Auckland. https://www.youtube.com/watch?v=WkALMmmlxIU Wheels on the bus go round and round … Continue reading Wheels on the Bus Go Round and Round in Neo South Auckland – Cities Skylines 2

TRANSIT CRISIS. Time to Redo those, Buses. Neo South Auckland & Cities Skylines 2.

What happens when your city outgrows its transit system? So, what happens when your city rapidly expands outgrowing its transit system set up in the founding stages? Well, them time to get the hardhat on and solve these problems so cims can move about again. https://www.youtube.com/watch?v=Syh0M6cuPwQ Crisis? What Crisis Also in this video we look … Continue reading TRANSIT CRISIS. Time to Redo those, Buses. Neo South Auckland & Cities Skylines 2.

Neo South Auckland Meets Transit “Crisis” – Cities Skylines 2 (Preview)

Spatial Planning Time! Uh oh What happens when rapid urban expansion meets transit system not caught up yet (that is designed for founding stage but not growth stage of a city)? It means: Palp the Senate can he fix it Palp the Senate - wait and find out On the next play through of Neo … Continue reading Neo South Auckland Meets Transit “Crisis” – Cities Skylines 2 (Preview)

Tutorial and AMA’s on Planning with #CitiesSkylines. Part 1 of 6: The Overview

A look at Planning, Cities Skylines and how via Mixed Reality I work with both (in game play) I have started a series via Twitch which will be uploaded to my YouTube channel on Planning with Cities Skylines. It is a six-part series look at the more advanced mechanics of Transport Planning in the game … Continue reading Tutorial and AMA’s on Planning with #CitiesSkylines. Part 1 of 6: The Overview

Riding the Pukekohe Circuit, Using the Prefix System with Transit #CitiesSkylines

Explaining the Transport Lines Manager Prefix system while riding a bus While we go riding the Pukekohe Circuit between Pukekohe and the Airport, I explain in brief how the Transport Lines Manager mod can help make the most of your transit system especially with Rolling Stock allocations for each respective route. Let's ride the bus … Continue reading Riding the Pukekohe Circuit, Using the Prefix System with Transit #CitiesSkylines

First Overview of Palpatine International Airprt (using the Airport DLC) #CitiesSkylines

My first attempt at a small international airport While I saw my counterparts attempt some of the most complex multi runway airports possible I decided to go right down to basics (given this was also an existing mature city meaning I have limited space). Introducing Palpatine International Airport, a single runway small international airport using … Continue reading First Overview of Palpatine International Airprt (using the Airport DLC) #CitiesSkylines

Airport DLC a Go, First Airport built for Neo South Auckland #CitiesSkylines

All mods well all but one work, dabbling in first airport build So the Airport DLC was released earlier in the week and yes I decided to get it. Ironically Neo South Auckland had land set aside for such an airport before the DLC came out. What was not known is the dynamics needed for … Continue reading Airport DLC a Go, First Airport built for Neo South Auckland #CitiesSkylines