No not car parks Paradox and Colossal Order have announced a new DLC coming out for their vaunted hit - Cities Skylines From Paradox via STEAM: We're thrilled to announce Parklife, our next expansion for Cities: Skylines! 19 APRIL - THELETTERZ We're pleased to announce that Cities: Skylines will be getting a playful new … Continue reading #CitiesSkylines New Expansion Out Next Month: PARKS – Lots and Lots of PARKS
Tag: Cities Skylines
Introducing San Layton City A #CitiesSkylines New Creation
Testing out new features San Solaria recently reached its limits as the game as a vehicle agent limit of 15,000 to prevent the computer being overtaxed. This means your cities without a mod to break the limit mature out at around 300,000 to 500,000 as San Solaria did. I will keep going back to … Continue reading Introducing San Layton City A #CitiesSkylines New Creation
Redesigning the Transit Network #CitiesSkylines Style. Lessons for Auckland
Could Cities Skylines transit network redesign offer hints for Auckland's poor accessibility to transit? Yesterday a paper was released by MRCageny on accessibility to transit and basically how Auckland's accessibility let alone equity to transit sucked. The paper can be found in the Tweet below and I'll write on this more extensively next month … Continue reading Redesigning the Transit Network #CitiesSkylines Style. Lessons for Auckland
San Solaria Going Green Continues #CitiesSkylines
New Green policy continues I speak Green in Twitter I follow Green on #CitiesSkylines. As shown in San Solaria Leads the Way in Low Carbon Future San Solaria gets 95% of its power from green sources while 1/3 of the Districts are 'Green' Districts and several more following E-cars for residents. The last week I have … Continue reading San Solaria Going Green Continues #CitiesSkylines
To 2018 with Ben’s #CitiesSkylines
Even San Solaria marks New Years New Years Eve was a quiet one in real life but was a noisy affair in San Solaria City. Coincidentally when I loaded the game up on New Years Eve it was also Sunday going over to Monday in the game as well. So why not mark it … Continue reading To 2018 with Ben’s #CitiesSkylines
From the BIG DIG to New Urban Spaces. Stitching Up Two Urban Areas #CitiesSkylines
Part Two - reconnect the urban areas A recap from Part One - Bury the Motorway: Motorways, great for moving cars and trucks but boy do they take up land and create large severance in the urban form. In San Solaria City the Great Solarian Coastal Motorway was a 6-lane highway that ran east-west … Continue reading From the BIG DIG to New Urban Spaces. Stitching Up Two Urban Areas #CitiesSkylines
Guess Who Is Back? #CitiesSkylines
Flagship returns After some teeth gnashing and a reset my flagship City has returned. Find out tomorrow in Ben's Cities!
A Day on Bus Route 17 in #CitiesSkylines
Word from a bus driver in San Solarian City Transit and active cycling play a big role in my Cities Skyline cities whether it be Layton City or San Solarian City. We often see the exploits of the transportation system as it moves people and goods around. But what is it like on the … Continue reading A Day on Bus Route 17 in #CitiesSkylines
Cities Skylines to Officially Introduce Mass Transit
Oh for the chaos ahead While Cities Skylines has a basic transit system currently to get maximum use from it you need quite a few mods like Network Extensions, Rush Hour and Transport Manager added alongside the base game. However, never fear (err or might) Paradox are to release a new DLC called Mass … Continue reading Cities Skylines to Officially Introduce Mass Transit
Moving to Clean Energy in Layton City #CitiesSkylines
63% comes from clean sources Power is a serious business for a large city such as Layton City. Placement of power plants also matters too as the tsunami saga showed when the City Centre was "cleaned" but the power plants were missed. In Layton City nearly two-thirds of its power is produced by non-Green … Continue reading Moving to Clean Energy in Layton City #CitiesSkylines









