Even San Solaria marks New Years New Years Eve was a quiet one in real life but was a noisy affair in San Solaria City. Coincidentally when I loaded the game up on New Years Eve it was also Sunday going over to Monday in the game as well. So why not mark it … Continue reading To 2018 with Ben’s #CitiesSkylines
Tag: Cities Skylines
From the BIG DIG to New Urban Spaces. Stitching Up Two Urban Areas #CitiesSkylines
Part Two - reconnect the urban areas A recap from Part One - Bury the Motorway: Motorways, great for moving cars and trucks but boy do they take up land and create large severance in the urban form. In San Solaria City the Great Solarian Coastal Motorway was a 6-lane highway that ran east-west … Continue reading From the BIG DIG to New Urban Spaces. Stitching Up Two Urban Areas #CitiesSkylines
Guess Who Is Back? #CitiesSkylines
Flagship returns After some teeth gnashing and a reset my flagship City has returned. Find out tomorrow in Ben's Cities!
A Day on Bus Route 17 in #CitiesSkylines
Word from a bus driver in San Solarian City Transit and active cycling play a big role in my Cities Skyline cities whether it be Layton City or San Solarian City. We often see the exploits of the transportation system as it moves people and goods around. But what is it like on the … Continue reading A Day on Bus Route 17 in #CitiesSkylines
Cities Skylines to Officially Introduce Mass Transit
Oh for the chaos ahead While Cities Skylines has a basic transit system currently to get maximum use from it you need quite a few mods like Network Extensions, Rush Hour and Transport Manager added alongside the base game. However, never fear (err or might) Paradox are to release a new DLC called Mass … Continue reading Cities Skylines to Officially Introduce Mass Transit
Moving to Clean Energy in Layton City #CitiesSkylines
63% comes from clean sources Power is a serious business for a large city such as Layton City. Placement of power plants also matters too as the tsunami saga showed when the City Centre was "cleaned" but the power plants were missed. In Layton City nearly two-thirds of its power is produced by non-Green … Continue reading Moving to Clean Energy in Layton City #CitiesSkylines
Christmas Sucks Thanks to Tornado #CitiesSkylines
No major damage and minimal lives lost Well Christmas for Layton City got a tad wet and windy after a freak storm rolled through the City causing mass flooding and even a tornado. The Imperial Management of Emergencies Agency reported that a EF1 tornado had touched down south of Onehunga and proceeded west through … Continue reading Christmas Sucks Thanks to Tornado #CitiesSkylines
DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Preparing for a #CitiesSkylines Disaster
Fire and water tests Layton City's resolve So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a … Continue reading Preparing for a #CitiesSkylines Disaster
Licence Please: Driving in #CitiesSkylines
Also FLOODING In the last post the walk-through photos showed rain had started falling. Well by the time of this post "Flood Warnings" were issued for the first time by Chirper for Layton City. Oddly though while the flood beacons did light up the pumps never activated as the detention basins were able to … Continue reading Licence Please: Driving in #CitiesSkylines









