The series of videos highlights the growth and intensification of a fictitious city, Neo South Auckland, in a game similar to Cities Skylines. The content centers on optimizing the city's traffic and transit systems, starting with bus lines and intersections, before upgrading to more significant and costly improvements like trams. It emphasizes that smaller, inexpensive adjustments can be considerably effective in managing cities' infrastructure demands during rapid urbanization.
Tag: Urban Geography
Looking Back on the first 50,000 in #CitiesSkylines2 and Neo South Auckland
The author achieved a 50,000 population milestone in Cities Skylines 2, surprising even themselves, and is preparing for the next 50,000. The post reflects on initial thoughts, bug issues, traffic problems, and the need for spatial planning. It also adds that the nuclear power plant in the game is overpowered.
Spatial Planning 102 in Neo South Auckland with #CitiesSkylines2
After reaching a population of 10,000, urban planning is underway for the next phase of Neo South Auckland's development for 25,000 residents. The process is detailed in a two-hour video featuring spatial planning, testing of new buses, and a review of the Cities Skylines 2. Key points are addressed within video chapters, including an introduction to a new light rail line and a preview of the International Airport. Future development is set to reach a population milestone of 50,000.
Coming Soon to #citiesskylines2 – Neo Solarian City
First Cities Skylines 2 series 2024 will see me engage in the first Cities Skylines 2 series - Neo Solarian City! https://youtu.be/qT6v_ojLxWU?si=IrxldUz5GOnGmZcv The map is a modified map of Magnolia County done by fellow Planner and Cities player CityPlannerPlays and can be found on his YouTube channel. State of Game I have chosen Quarter 1 … Continue reading Coming Soon to #citiesskylines2 – Neo Solarian City
Time for Spatial Planning as Neo South Auckland hits Population Milestone #citiesskylines2
Time for a bit of a review before engaging on the next major urban expansion We made it to what is considered the first major population milestone in Cities Skylines; 10,000 residents. I say 10,000 as that is when transit beyond buses becomes viable and the urban area should have enough critical mass to start … Continue reading Time for Spatial Planning as Neo South Auckland hits Population Milestone #citiesskylines2
Pedestrian Overpasses vs Pedestrian Crossings in #CitiesSkylines2
What does this Planner prefer? Pedestrian Paths or Pedestrian Overpasses, which do I prefer and why? https://youtu.be/9FyGhJvPqso A midway Pedestrian Crossing
Neo South Auckland Meets Transit “Crisis” – Cities Skylines 2 (Preview)
Spatial Planning Time! Uh oh What happens when rapid urban expansion meets transit system not caught up yet (that is designed for founding stage but not growth stage of a city)? It means: Palp the Senate can he fix it Palp the Senate - wait and find out On the next play through of Neo … Continue reading Neo South Auckland Meets Transit “Crisis” – Cities Skylines 2 (Preview)
Cities Skylines 2 + Urban Geography = Neo South Auckland
How Urban Geography impacts my Cities Skylines 2 play style What does Urban Geography + Cities Skylines 2 equal? In this video we find out. https://www.youtube.com/watch?v=qy8M3ejFz8s Urban Geography + Cities Skylines 2 = ? Coming up in Neo South Auckland and Cities Skylines 2 I did some expansion offscreen including forestry industry. Consequently demand for … Continue reading Cities Skylines 2 + Urban Geography = Neo South Auckland
Neo South Auckland, My First Cities Skylines 2 City – Introduction
Settling down into my first CS2 City Jitters aside, and with some tweaks to performance, I have finally settled down to creating my first ever Cities Skylines 2 city - Neo South Auckland. Through this one-hour video I go through what is pretty much an introduction where I cover: Type of play (Left Hand Traffic … Continue reading Neo South Auckland, My First Cities Skylines 2 City – Introduction
After a Very Long Break; We Are Back – with Cities Skylines 2
Time to dust off the tools, and see if what we learnt from CS1 can apply to CS2 It has been a very long time but I am finally back and as RUSTY AS EVER (so do not comment on the big black box to the right of your screen please). Cities Skylines 2 is … Continue reading After a Very Long Break; We Are Back – with Cities Skylines 2









