Time to introduce the second of my two new cities for 2026 Introducing our second new city for 2026; Neo Manukau Ranges using the Volchoria Map (available from the PDX Mods site). Now if Volchoria sounds familiar it is because it was used for the original Manukau Ranges the predecessor to Neo Manukau Ranges. However, … Continue reading NEW CITY 2026, NUMBER 2: Neo Manukau Ranges, Part 1. #citiesskylines2
Category: Streaming
New Cities for 2026: Introducing Waikato. #CitiesSkylines2
Time for a new City, well one of two new cities for 2026. Introducing Waikato using the Elizabeth County map from the Paradox workshops. Waikato will be one of two new cities for 2026 and Cities Skylines. The second city will be Neo Manukau Ranges that will use the same map (but updated) as the … Continue reading New Cities for 2026: Introducing Waikato. #CitiesSkylines2
Pacifica City, a new #CitiesSkyline Series
In "Pacifica City," a Cities Skylines 1 series, the creator returns to the game due to uncertainties about DLC releases. Using the Vanilla Coast map, the city is built with Left Hand Traffic, Real Time Mod, TM:PE, Transport Lines Manager, and more. Despite technical issues, the creator embarks on the city-building journey. Watch the series at the provided link.
Looking Back on the first 50,000 in #CitiesSkylines2 and Neo South Auckland
The author achieved a 50,000 population milestone in Cities Skylines 2, surprising even themselves, and is preparing for the next 50,000. The post reflects on initial thoughts, bug issues, traffic problems, and the need for spatial planning. It also adds that the nuclear power plant in the game is overpowered.
Fixing a Problematic Interchange in Neo South Auckland #citiesskylines2
The video extract addresses the issue of a city outgrowing its infrastructure, particularly focusing on the traffic problems in Neo South Auckland, originating from an outdated motorway interchange. Possible solutions are discussed, including replacing the interchange and compensatory housing development. However, the resulting traffic issue shift indicates further infrastructural upgrades are needed.
Spatial Planning 102 in Neo South Auckland with #CitiesSkylines2
After reaching a population of 10,000, urban planning is underway for the next phase of Neo South Auckland's development for 25,000 residents. The process is detailed in a two-hour video featuring spatial planning, testing of new buses, and a review of the Cities Skylines 2. Key points are addressed within video chapters, including an introduction to a new light rail line and a preview of the International Airport. Future development is set to reach a population milestone of 50,000.
Airport DLC a Go, First Airport built for Neo South Auckland #CitiesSkylines
All mods well all but one work, dabbling in first airport build So the Airport DLC was released earlier in the week and yes I decided to get it. Ironically Neo South Auckland had land set aside for such an airport before the DLC came out. What was not known is the dynamics needed for … Continue reading Airport DLC a Go, First Airport built for Neo South Auckland #CitiesSkylines
Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines
Going to try BRT's again After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example. I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like … Continue reading Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines
Road and Transport Hierarchy: Planning, Building and Optimisation #CitiesSkylines #MixedReality
Getting the transport system right - both vanilla and modded In this longer highlight I go through the basic notions of Road Hierarchy and its planning, building and optimisation. Note: the City is still in very early stages so transit and cycling infrastructure will be in its infancy (localised) until the City further establishes. https://youtu.be/LFp5v_OKktI … Continue reading Road and Transport Hierarchy: Planning, Building and Optimisation #CitiesSkylines #MixedReality
Building and Optimising Interchanges in #CitiesSkylines (non Vanilla)
Short highlight on getting best bang for buck out of interchanges I run through how to build and optimise an interchange over a motorway. The interchange used was the YumblTV interchange available on the Cities Skylines Steam Workshop. https://youtu.be/G9Pntl52BjI Optimising the interchange If you are wondering about transit and cycling infrastructure, this will get placed … Continue reading Building and Optimising Interchanges in #CitiesSkylines (non Vanilla)









