To the Aviation Club – well nearly #CitiesSkylines

One of the more unusual ways to go, or I need to update an expressway?

I decided to follow a random car from the airport to where their destination inside Neo South Auckland. Where did they end up? The other side of the City, well nearly as they headed to the Aviation Club.

To the Aviation Club!

The scenic trip was nice though I will give them that!

Neo South Auckland

Riding the Bus Lines in Papakura, and an old one too. Neo South Auckland #CitiesSkylines

Finally Completed Busway moves buses efficiently

Time to go riding the new bus lines in what was at the time the latest suburb to be added to Neo South Auckland, the suburb of Papakura.

Wheels on the bus go round and round

In an upcoming video I we would tour the Papakura-Riccarton Bus Way. One of only two Bus Rapid Transit systems I have ever built in the six years I have owned Cities Skylines!

Papakura (to the right), the latest suburb in Neo South Auckland!

Riding the Helicopter again in Neo South Auckland #CitieSkylines

Because why get stuck in traffic

As the title and heading says; why get stuck in traffic when you can take a helicopter from A to B to C and back again. Let’s go travelling like the elite do across Neo South Auckland!

GET TO DA CHOPPA!

With the new Airport DLC coming out at the end of the month I will have to see how helicopters are dealt with at the new modular airport as currently it is only the Metropolitan Airport that handles them (apart from the stand alone helicopter stops).

Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines

Going to try BRT’s again

After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example.

I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like a piece of Urban Design or a Scene.

My latest raw run through from last week can be seen below. The focus was on building the supporting infrastructure for the Riccarton Centre I was also building alongside. This is my second ever attempt in 6 years to build Bus Rapid Transit (it is not my normal play style as I use the rail types more) given I have actual dedicated BRT assets available to do so.

So how did it map out and where will this lead next run through?

I will fetch highlights of the completion of Riccarton Centre, the set up of Riccarton South as a residential support node, further establishment of more residential for the City, and the full operation of one if not two of the Rapid Bus Transit Lines.

The photos below give a preview of this:

More soon.

Tactical Urbanism, Traffic/Transit Checks/Fixes in #CitiesSkylines (Moderate-Advanced Modded Playthrough)

Fine tuning the city to avoid massive rebuilds and expensive motorways

Once you have settled into the basic mechanics of Cities Skylines with a functioning transport system, the zones nicely laid out and the civic infrastructure all working does the fun really begin.

Fun what fun?

As the city gets larger it gets more complex as an organism especially if playing modded as I do. This means regular check ups across the City to make sure the transport and transit systems are working as optimally as they should. The good news is that most fixes you come upon are not major and can be done very quickly and cheaply. That said from time to time a major overhaul might be needed but that is for another day. The point being that six lane roads and motorways are not and should not be the go to fix – PUBLIC AUTHORITIES TAKE NOTE.

In this post I go through some medium and advanced play throughs in using some extended tools to help fine tune your City as well as giving it more realism. Note: I use Real Time Mod which simulates the full day/night cycle and includes the rush hours, shopping, events, and shift work effects upon a City. More HERE.

Standardised Cargo Terminals that also work for Transit Hubs

How to do a standardised, universal but effective cargo terminal that also works for bus or transit terminals. No mods need to be used so can work for Vanilla or Modded. But the purpose is to get interchanging traffic doing their business while not interfering with thoroughfare traffic.

Using Traffic Flow Tool, TMPE, and basic fixes to get traffic going

Traffic sucks most days, and your transit gets stuck from time to time. Using TMPE, and Traffic Flow data we do basic fixes (so no grand 8 lane roads and 6 lane highways) to get things moving again.

Tactical Urbanism 102 in Antarctic City – the Downtown 

How to do some more advanced but still small tactical urbanism in this time the Downtown of your City. This would be used until a more permanent solution is built. The tactical urbanism is on a 4-way, one way and stops opposing traffic crashing.

Tactical Urbanism 103 using one way streets in a leisure district

Doing more basic Tactical Urbanism, this time in the Leisure District. Find It, Procedural Objects, Move It, Line Marking Tool, Traffic Manager Presidents Edition mods were used.

Using TMPE, Line Marking Tool, and Decals on Roads (Advanced Play Through) 

Using TMPE, Line Marking Tool and Decals to give more realism at intersections. Note: Real Time Mod is used so this is more Advanced game play with Cities Skylines.

Using Transport Lines Manager to check up on Transit

At about every 15,000 of new population one should check their transit. I do so using Transport Lines Manager mod.

Of course as the City continues to grow and evolve more checks and tweaks are done, especially as more transit lines are added and old ones might need replacing.

I can be found on Twitch doing Cities Skylines play throughs: https://www.twitch.tv/palpatine001

The Face of the Senate Revealed #CitiesSkylines

Or was it along?

Apologies for lack of content lately. It is all sitting there in Youtube and in pictures but not assembled into a blog post.

That said in the blog’s absence fellow Cities Skylines follow DoctorWhy rose to the community challenge and this is what happened:

We are on a Winter Map, our first ever in playing this game for five years so pictures and videos coming once I have built more than just four roads and a roundabout 😉

More soon

Valhalla, one of my previous cities

Traffic Crisis and Housing Crisis – Just an Average Day in Valhalla City #CitiesSkylines

Can we fix it? Err maybe…

In Cities Skylines your city can fail in one of two ways; population abandons it because your City Management was less than desirable, or the City has become too successful and both housing and infrastructure have not kept up.

Well for Valhalla City we had a case of the latter. After the ore and farming industries opened up we had a massive influx of residents which meant an influx of traffic to boot. Queue the City’s housing and infrastructure in a bit of a pickle. So over the space of several streams (or strims) I attempt to fix one crisis after another. But unlike the real life New Zealand Finance Minister we do not engage in tinkering, we engage in full blown Public Works – NO HOLDS BAR!

So did I fix both sets of crisis that had hit Valhalla City? Find out in the full video streams of the week’s play below. For live streams see: https://www.twitch.tv/palpatine001

Part 1:

Part 2:

Part 3:

Part 4:

The September 20 fly through:

What does the future hold for Valhalla? Tune in and find out!

We will be right back with Valhalla City and #CitiesSkylines

Content will return

Apologies for lack of blog material recently with things being busy at home. What I will do is write a post at least once a week summing up what I have been doing on my City with highlights from Twitch.

In the meantime some highlights from Valhalla City:

We do zoning, we do traffic, we ride trams into rendered tunnels, we do sign writing and we do detailing.

For a schedule on when and where I stream: https://www.twitch.tv/palpatine001

If you are up for highlights of me detailing or riding a tram:

Completed Construction Scene
Riding the tram

First full update tomorrow!

One Metro + One Micro District = Another Day in #CitiesSkylines (Grand City of Solaria)

Got to move and house those Cims

Another day and more work to do in the Grand City of Solaria. Recently I did a podcast on Micro Districts and the Soviet Union (see: Micro Districts, the Soviet Union and Modern City Planning). In the most recent streams of Cities Skylines I put the Micro District theory to the test as well as finally building the new Metro system to serve the City.

The following three videos look at where the Grand City of Solaria is or was at as of the 17th June before I started the Harbour District, followed by the Metro being built, and two Micro Districts being laid out.

The Grand City of Solaria as of June 17

The Complexities of Building a Multi Tier Metro System

Building Micro Districts

I did manage to get one of the three Metro Lines working as well. The other two will be done once the Harbour District, and Palpatine Shores are both built up. You might also see the Northern/Southern Lights are enabled when it is night time giving some absolute stunning shots.

Once I have the Harbour District set up I will get some night shots of the Monorail working as it goes through the entire City. The night shots are just stunning.

Next post will cover the Harbour District and Palpatine Shores!

Introducing Grand City of Solaria #citiesskylines

A Soviet, Albert Speer, Russian/British Nuclear Steampunk Hybrid mess

Time for a new city in Cities Skylines however, Palpatine City won’t be going anywhere as I will come back to it for more detailing and tutorial content.

This time I decided to run the City known as Grand City of Solaria to a theme and what a mess of a theme it is (deliberate). The city will follow a Soviet post 1945 theme but I am mixing a bit of Albert Speer design, British/Soviet Nuclear Steampunk into the mix as well. By nuclear steampunk it builds on an original idea in the 50 and 60’s that everything would be nuclear powered (including ships, planes, ovens (microwaves are actually nukers) and power too cheap to metre (not sure if it was nuclear cars or battery cars recharged by the grid powered by reactors)) with design blending brutal-ism and late Victorian/Modernism. I believe the Fallout game series might represent this best before the missiles flew.

The map chosen was Elena Fall 1 which allows two cities to be built at two very different heights.

You can see where I am starting the City as well

Laying the foundations

So we started with the nuclear power station, the Central Soviet Hall and its Spires, and the Tribune area. From there the rest of this part of the City will be moulded around them with a second City on the lower Plains to the right.

As you can see I have added 1930’s Zeppelins as sky buses and because they were equally the rage as well as atomic power – the MONORAIL!

I am using the European Theme to control the buildings so 21st Century design buildings do not pop up.

Now I can hear everyone saying ZEPPELIN rides so one Zeppelin and one Monorail ride coming right up:

As for someone wanting to take their dog for a walk? Well this happened – we rode the bus:

The full strim can be seen here:

I strim at least four times a week at https://www.twitch.tv/palpatine001

More on Grand City of Solaria soon as I set out the industry and next metropolitan area in the main City!