What chaos could I bring to my citizens?
If flooding from intense storms and traffic pile ups were not enough to bring misery to a cims life in Layton City it seems I will be able to throw a few more man-made and natural disasters to spice things up
This Summer Cities Skylines will introduce disasters:
Natural Disasters will include:
- Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
- With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
- Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
- An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop
Chirpocalypse Now: Heck yeah, new hats for Chirper
I wonder if meltdowns might happen if you have the nuclear power station built as I most commonly do to in powering my cities?
In any case it will seem I will be able to test the City’s resilience soon enough.
In the meantime the latest from Layton City:
We have the roll out of the trams and the opening of a new subway line.
Also come and get your piece of real estate in Onehunga where houses go for $400,000 and apartments for $250,000!
One thought on “Disasters on the way to #CitiesSkylines”
Reblogged this on Talking Southern Auckland and commented:
Taking a small break from the campaign trail and I see a new addition is on the way
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