Who Say’s I Don’t Do Green #CitiesSkylines

100% clean green power

 

There are several ways I like to keep my cities green in Cities Skylines:

  1. Power production will often come from low-carbon emitting sources including hydro or nuclear. I do use the Waste to Energy Incinerators that produce small amounts of air and ground pollution but they make up no more than 1% of total power production
  2. Recycling centres and recycling is a must
  3. EV cars are encouraged city-wide
  4. Mass deployment of mass transit
  5. Street Trees
  6. Urban Forests
  7. Green self-sustained residential buildings in some Districts

Okay that was a few more than several 😉

 

20180625190518_1

 

The big two pollution emitters are power production and transport (followed by heavy industry). Heavy industry pollution is handled by urban forests and the Filter Waste policy meaning factories have to filter their sewerage before it heads out to the sewerage plants. This leaves power production and transport.

 

Power production

I follow what I preach when it comes to power production for a City. So if I say I believe in 100% (or near to it) Low Carbon Power Production then I follow through into Cities Skylines:

 

For San Layton City:

  1. 1,449MW of power is produced as electricity coming from:
    1. 1,254MW (or 86.6%) coming from two nuclear reactors
    2. 80MW from Geothermal
    3. 50MW from incinerators
    4. 65MW from on and offshore Wind turbines
  2. 400MW comes from Geothermal based bores sent through to the City as District Centralised Heating (steam or hot water)
  3. Using electricity map (and assuming the incinerators let off as much as a biomass plant) the carbon output is: 37g/CO2/Per KW or 98% low carbon – same as France as of writing this post

 

As you say when I say Green I do Green!

As for transit I invest in most modes depending on the Geography of the City. Patronage is about 50% of the population (using transit) with more using cycling. Given San Layton has two Cores connected by heavy rail and monorail with urban islands coming off of them (surrounded by pasture or forests) that are interconnected also by all forms of rail and bus it is quite easy to move around the city without the need of a car – even going to the industrial complexes.

And yes my transit system runs 24/7 on an integrated fare system. Quite interesting to see even the big 135 bendy busses straining to keep up with passenger demand at 3am in the morning of a Saturday or Sunday as the night owls like to party.

This slideshow requires JavaScript.

 

New Domain Name for Ben’s Cities

New name, more content coming

 

I have updated the domain name for Ben’s Cities from wordpress.com to Ben’s Cities.blog as well allowing for video content to be put to this blog. Of course the upgrade also means more space for lots more Cities Skylines photos as I have a wee back log of photos to upload and share on San Layton City.

 

Again thank for your support on all things Cities Skylines and as San Layton City (and others) continue to evolve.

20180529205209_1

 

Urban Design in #CitiesSkylines? Always! Urban Design and Transport (Integrated Planning) Evolving? I Hope So

Let’s see what I have been designing for San Layton City

 

Since Cities Skylines came out in 2015 I have been honing in my Urban Geography and Urban Design skills. That is trying out different spatial developments, different urban design techniques and most of all working the transport system in so your City does not lock up.

As a side note this is why I am using roundabouts more in my newer Cities as they do a better job in keeping traffic moving.

 

Below are two sets of slide shows both covering the City Centre and Garnet Hills. The first will be of Bus Line 16 doing its trip from City Centre to the Garnet Hills subdivision via a stop outside the newly opened San Layton Nature Reserve. The second is of aerial shots of a new extension of the City Centre and Garnet Hills itself.

One of my favourite editions to the game are the Pedestrian Mall and Shared Path assets. The Pedestrian Mall says as it does – a mall for pedestrians although it does not stop emergency service and service vehicles from using it. On a rare occasion a bus might traverse the mall but the speed limit is reduced to 20km/h. The Shared Path allows all traffic on it at a reduced speed of 20km/h and is good for when commercial is in the area and you need the goods trucks to come through. At the moment Urbanist (the creator of the Shared Path asset) only has the one-way shared path with parking available  but more variations are coming.

 

Without further-ado let’s get the show on the road:

Bus Line 16 and some wet weather

This slideshow requires JavaScript.

 

Some aerials of Garnet Hills and the City Centre (AND  first look from the Nature Reserve):

This slideshow requires JavaScript.

 

Finally where San Layton City is at as of 31 May 2018:

 

Next up – a rocket launch!

 

A Bleak Day in San Layton City #CitiesSkylines. Also Checking Out some Urban Design Up-close

Tad wet

 

Just a quick update with San Layton City while I put together the San Layton Reserve post. Today we follow Bus Line 16 from the City Centre to new nature reserve at Garnet Hills.

As the title said it was a bleak day (well night) but no matter as busses and monorail move you around safely. Also a good chance to check out some urban design up close so here we go:

This slideshow requires JavaScript.

 

Garnet Hills

 

 

#CitiesSkylines Park Life is Out and I am Having an Absolute Blast. Also Urban Geography and Green Utility Skills Tested

DLC handles well with a few minor bugs

Well one of those bugs is pretty major if I can not place down the International Airport in your map.

Anyway yesterday the Cities Skylines Park Life DLC came out so I decided to give it a whirl – once the crucial Mods were updated. I didn’t have to wait long as by mid-day the Mods were updated and away I went for the rest of the day.

First a quick prelude in Park Life from Paradox:

Cities: Skylines – Parklife is NOW AVAILABLE!

 

……

Source: Steam

So what did I get up to?

Well the normal Urban Geography game play of building and tweaking continues as always. A new major suburb known as Kent Square was opened up in one of San Layton’s bays connecting the City Centre and Centre Park to the historic area of the City.

That said the Satellite method (establish a Core connected by multiple urban satellites) is being tried in San Latyon City and should be easier to do with Nature Reserves (part of the new DLC) being able to be established in between urban areas.

As of today San Layton City has two “City Parks” and one Amusement Park. The first Nature Reserve and a Zoo are in the planning pipeline for when I next load the game.

 

Park Life

Some early photos of Park Life in action:

The initial look around

This slideshow requires JavaScript.

 

Building our first “City Park”

This slideshow requires JavaScript.

 

All Aboard the sight seeing bus linking the Amusement Park with Centre Park (Convention Centre, Casino, Sky Tower and Monorail hub)

This slideshow requires JavaScript.

 

Some quick broad shots

 

And now for the tram between Centre Park and the historic area:

This slideshow requires JavaScript.

 

 

Finally some shots from a hot air balloon and other random shots:

 

 

I will get the Nature Reserve and Zoo built next week and test the Green Utility out further as the City continues to expand.

 

#CitiesSkylines New Expansion Out Next Month: PARKS – Lots and Lots of PARKS

No not car parks

 

Paradox and Colossal Order have announced a new DLC coming out for their vaunted hit – Cities Skylines

 

From Paradox via STEAM:

We’re thrilled to announce Parklife, our next expansion for Cities: Skylines!

……

Source: https://steamcommunity.com/games/255710/announcements/detail/3339858483831123709

 

This will be great for my latest city San Layton City as I try new Urban Geography techniques including large park spaces and the use of those paths – that currently I can not build beside – yet!

I was also thinking last week that my City is missing a theme park like my flagship city had in Sim City 4 (it spanned half a map tile in the region).

 

As a result I will put my City on hold so I can make maximum use of the new DLC – when it comes out May 25 – the day after my Birthday

 

Thanks Paradox and Colossal Order!

 

 

Monorail! #CitiesSkylines

Let’s try Monorail

We are all familiar The Simpsons and Monorail:

 

There is even an essay on Monorails and Urban Geography: MONORAIL: A KEY URBAN LESSON FROM THE SIMPSONS. So last night I decided for the first time in Cities Skylines to build a monorail line from the City Centre to Thorton Park halfway across the map.

At the moment the line only has two stations on it (same as the heavy rail network) as San Layton City is a very young city having only being founded a month ago (real-time).

 

None-the-less I built the line and it designed for more stations as the City expands. Once you get the 70km/h speed restriction off the train moves as fast as heavy rail allowing very rapid connections.

This slideshow requires JavaScript.

 

 You can also see some of the first developments here:

Now to get the daily rush hour of traffic under control (caused mainly by inter city traffic rather than intra city commuting)

 

San Solaria Going Green Continues #CitiesSkylines

New Green policy continues

I speak Green in Twitter I follow Green on #CitiesSkylines.  As shown in San Solaria Leads the Way in Low Carbon Future San Solaria gets 95% of its power from green sources while 1/3 of the Districts are ‘Green’ Districts  and several more following E-cars for residents.

 

The last week I have been developing up Solarian Ranges after completing the last of surrounds with Laytonville which is situated at the bottom of the Solarian Range hills. Solarian Ranges is the (at the time) latest Green community situation up in the Solarian Ranges next to the Solarian Dam (the main hydro power station and fresh water storage site). It is accessible by a single two lane highway or cable car traversing the Ranges. Given the Solarian Lake tourism value Solarian Ranges is serviced by busses connecting it to the Laytonville Harbour Ferry Interchange.

 

Green is the name of the game from the roads, buildings, organic produce, residential self-sufficiency, bio fuelled busses, recycling centre, EV charging stations and the combustion engine ban.

This slideshow requires JavaScript.

 

Solarian Ranges continued:

20180104185145_1

 

This slideshow requires JavaScript.

 

Solarian River and Laytonville Heights also continue to mature well as Green communities:

This slideshow requires JavaScript.

 

Finally a preview at the latest Green community – Solarian Point:

20180112174450_1

 

Next up: Solarian Point – San Solaria’s latest green community. After that we take a ride on a cable car and the subway to the Airport.

 

All here in Ben’s Cities!

20180112193541_1

San Solaria Leads the Way in Low Carbon Future

95% of power from clean sources – sodding incinerators hold up the rest

 

Emissions free power or close to it. I talk about and advocate for it but do I lead by example within #CitiesSkylines?

 

This graph is from San Solaria City on where its electricity comes from:

San Solaria Power Production

If you wanted it in pure numbers:

  • Hydro from two dams: 400MW
  • Wave from two generators: 22MW
  • Nuclear from two reactors: 1,382 MW
  • Incinerators (around 10) 110MW
  • Wind from both onshore and offshore: 252MW
  • Total 2,166MW produced
  • Total consumed at peak is 1,924MW average is 1,550MW
  • Geothermal central district heating has a total output of 400MW with the average of 300MW being consumed (thus saving 300MW from the main generators)
  • 2,166MW total power production (not including Geothermal central heating) comes from a total Budget set at 73% both day and night

 

Transport wise of the 41 districts in the City about 10 of them require residents within those districts to have Electric Cars only with five of those ten districts also having a Combustion Engine ban (except for service traffic).

Policies such as self sufficient residential buildings and local/organic produced produce is also in effect in about 10 of the Districts as well with all new non industrial districts to have those polices and the E Car policy in effect.

 

20180102154751_120180102154809_120180102154817_120180102155348_1

 

Street Trees are also a major push:

 

Charging stations:

20180103193300_120180102154444_1

 

 

Going Green matters and San Solaria does its best walking the talk!

Does your City?

 

To 2018 with Ben’s #CitiesSkylines

Even San Solaria marks New Years

 

New Years Eve was a quiet one in real life but was a noisy affair in San Solaria City. Coincidentally when I loaded the game up on New Years Eve it was also Sunday going over to Monday in the game as well. So why not mark it as the New Year celebrations for my largest city!

 

Happy New Year via Cities Skylines:

 

 

It has been a busy year for the City with the Greens Cities DLC coming out and San Solaria doing its part going green.

100% of its power comes from emissions free sources consisting of: nuclear, hydro, wind and wave power. Quite impressive really.

 

 

So here is to what is going to be an extremely busy year in San Solaria (and my new city San Layton City)!

 

This slideshow requires JavaScript.