DLC handles well with a few minor bugs
Well one of those bugs is pretty major if I can not place down the International Airport in your map.
Anyway yesterday the Cities Skylines Park Life DLC came out so I decided to give it a whirl – once the crucial Mods were updated. I didn’t have to wait long as by mid-day the Mods were updated and away I went for the rest of the day.
First a quick prelude in Park Life from Paradox:
Cities: Skylines – Parklife is NOW AVAILABLE!

More Play, Less Stress – Parklife is Available Now for Cities: SkylinesCities: Skylines now offers vibrant new parks, playgrounds, zoos, green spaces and more importantly, new ways to play. With a new park area tool, five new maps, a ton of new assets and level-up features that increase your park’s property values, Parklife is will spruce up any city in a snap.
Or why not take a 360 degree tour and look around?
Cities is also getting a new radio station today: Country Road Radio, with 16 new songs from Appalachian Folk, Bluegrass/Honky Tonk, Nashville Modern Country and Unplugged country.
In addition to the paid expansion, Cities: Skylines will also get a free PC update, as usual, including a new tourism panel, trees that reduce noise pollution, a camera mode upgrade, new tourist models, and new modding features, including submeshmodding and an improved camera system so users can control the camera with scripts.
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Source: Steam
So what did I get up to?
Well the normal Urban Geography game play of building and tweaking continues as always. A new major suburb known as Kent Square was opened up in one of San Layton’s bays connecting the City Centre and Centre Park to the historic area of the City.
That said the Satellite method (establish a Core connected by multiple urban satellites) is being tried in San Latyon City and should be easier to do with Nature Reserves (part of the new DLC) being able to be established in between urban areas.
As of today San Layton City has two “City Parks” and one Amusement Park. The first Nature Reserve and a Zoo are in the planning pipeline for when I next load the game.
Park Life
Some early photos of Park Life in action:
The initial look around
Building our first “City Park”
All Aboard the sight seeing bus linking the Amusement Park with Centre Park (Convention Centre, Casino, Sky Tower and Monorail hub)
Some quick broad shots
And now for the tram between Centre Park and the historic area:
Finally some shots from a hot air balloon and other random shots:
I will get the Nature Reserve and Zoo built next week and test the Green Utility out further as the City continues to expand.
Reblogged this on Talking Southern Auckland and commented:
The first day is always the “testing” day. That is when taking something new for its first hit out it is a case of pushing all the buttons to see what happens (short of triggering a meltdown at the nuclear power plant that powers the city).
Cities Skylines Park Life is the latest DLC out for Paradox’s most popular urban simulator with the mission about parks, reserves and amusement parks/zoos.
But it is more than just spray and walk away (well plop and walk away) it requires quite a bit of Urban Design finesse in designing the parks while Urban Geography applies at macro or city level (that is where the parks would go and what type as well).
There will be more as I continue to expand the City and build more parks. Needless to say the Green Utility exercise I have blogged about in the past is getting a good testing!
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