Long (Raw) Playthrough of Neo South Auckland, Establish Bus Rapid Transit Infrastructure to Support Riccarton Centre. #CitiesSkylines

Going to try BRT’s again

After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example.

I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like a piece of Urban Design or a Scene.

My latest raw run through from last week can be seen below. The focus was on building the supporting infrastructure for the Riccarton Centre I was also building alongside. This is my second ever attempt in 6 years to build Bus Rapid Transit (it is not my normal play style as I use the rail types more) given I have actual dedicated BRT assets available to do so.

So how did it map out and where will this lead next run through?

I will fetch highlights of the completion of Riccarton Centre, the set up of Riccarton South as a residential support node, further establishment of more residential for the City, and the full operation of one if not two of the Rapid Bus Transit Lines.

The photos below give a preview of this:

More soon.

Tactical Urbanism, Traffic/Transit Checks/Fixes in #CitiesSkylines (Moderate-Advanced Modded Playthrough)

Fine tuning the city to avoid massive rebuilds and expensive motorways

Once you have settled into the basic mechanics of Cities Skylines with a functioning transport system, the zones nicely laid out and the civic infrastructure all working does the fun really begin.

Fun what fun?

As the city gets larger it gets more complex as an organism especially if playing modded as I do. This means regular check ups across the City to make sure the transport and transit systems are working as optimally as they should. The good news is that most fixes you come upon are not major and can be done very quickly and cheaply. That said from time to time a major overhaul might be needed but that is for another day. The point being that six lane roads and motorways are not and should not be the go to fix – PUBLIC AUTHORITIES TAKE NOTE.

In this post I go through some medium and advanced play throughs in using some extended tools to help fine tune your City as well as giving it more realism. Note: I use Real Time Mod which simulates the full day/night cycle and includes the rush hours, shopping, events, and shift work effects upon a City. More HERE.

Standardised Cargo Terminals that also work for Transit Hubs

How to do a standardised, universal but effective cargo terminal that also works for bus or transit terminals. No mods need to be used so can work for Vanilla or Modded. But the purpose is to get interchanging traffic doing their business while not interfering with thoroughfare traffic.

Using Traffic Flow Tool, TMPE, and basic fixes to get traffic going

Traffic sucks most days, and your transit gets stuck from time to time. Using TMPE, and Traffic Flow data we do basic fixes (so no grand 8 lane roads and 6 lane highways) to get things moving again.

Tactical Urbanism 102 in Antarctic City – the Downtown 

How to do some more advanced but still small tactical urbanism in this time the Downtown of your City. This would be used until a more permanent solution is built. The tactical urbanism is on a 4-way, one way and stops opposing traffic crashing.

Tactical Urbanism 103 using one way streets in a leisure district

Doing more basic Tactical Urbanism, this time in the Leisure District. Find It, Procedural Objects, Move It, Line Marking Tool, Traffic Manager Presidents Edition mods were used.

Using TMPE, Line Marking Tool, and Decals on Roads (Advanced Play Through) 

Using TMPE, Line Marking Tool and Decals to give more realism at intersections. Note: Real Time Mod is used so this is more Advanced game play with Cities Skylines.

Using Transport Lines Manager to check up on Transit

At about every 15,000 of new population one should check their transit. I do so using Transport Lines Manager mod.

Of course as the City continues to grow and evolve more checks and tweaks are done, especially as more transit lines are added and old ones might need replacing.

I can be found on Twitch doing Cities Skylines play throughs: https://www.twitch.tv/palpatine001

One Metro + One Micro District = Another Day in #CitiesSkylines (Grand City of Solaria)

Got to move and house those Cims

Another day and more work to do in the Grand City of Solaria. Recently I did a podcast on Micro Districts and the Soviet Union (see: Micro Districts, the Soviet Union and Modern City Planning). In the most recent streams of Cities Skylines I put the Micro District theory to the test as well as finally building the new Metro system to serve the City.

The following three videos look at where the Grand City of Solaria is or was at as of the 17th June before I started the Harbour District, followed by the Metro being built, and two Micro Districts being laid out.

The Grand City of Solaria as of June 17

The Complexities of Building a Multi Tier Metro System

Building Micro Districts

I did manage to get one of the three Metro Lines working as well. The other two will be done once the Harbour District, and Palpatine Shores are both built up. You might also see the Northern/Southern Lights are enabled when it is night time giving some absolute stunning shots.

Once I have the Harbour District set up I will get some night shots of the Monorail working as it goes through the entire City. The night shots are just stunning.

Next post will cover the Harbour District and Palpatine Shores!

Progress on Palpatine City AND OUR FIRST TROLLEY BUS #CitiesSkylines

Slowly getting use to the new DLC + Japan Content Pack

After a small interruption on Sunday I have managed to settle back into Cities Skylines DLC + Japan Content Pack with the continued build of Palpatine City. Palpatine City uses the Craters Fall Map that came with the new DLC and is based around a small flat area in the centre of map surrounded by mountains while criss-crossed by rivers.

Crater Falls that will become Palpatine City

It might not look like much land area but that does not mean NOT to use your imagination. So let’s take an initial tour shall we?

I did not have my usual Mods and assets until last night (still do not have my Tram roads yet) so using the Vanilla tools proved to be interesting if not derpy.

But one thing I do love about the new DLC is the transit hubs in which I got two laid down thus far. They being the Inter-City/Metro Bus Hub (thus opening connections with the region rather than rely on an inter-city train station which is both expensive and floods young cities with more tourists than the infrastructure can handle at that time).

I managed to set up a Salmon and a general fishing industry that catches, processes and either sells fish at the market or sells it for export thus generating revenue for the City.

Trolley Buses! I despite not being a fan of them (cheap version of a tram) I decided to build a Trolley Bus circuit to serve the tourist area of Palpatine City.

As of last night this is where we are with Palpatine City:

The City has matured into a nice young town with most amenities now provided for the population. The next phase is to bolster the Industry which still faces strong demand as well as making sure we have workers for the factories, mines and farms. Later on in the week I will be starting on the City Centre, and Metropolitan Airport Complex.

Don’t forget I stream nightly on https://www.twitch.tv/palpatine001

Check the Twitch page for scheduled times where I will alternate between Cities Skylines and Stellaris Federations.

Progress on Valhalla City Comes Along Nicely

Also a nice chat to fellow gamer Caz

Finally I got back into Cities Skylines and work on Valhalla City. I even managed to lay my first bus lines to while the tram lines are still being built.

So how did it go?

Check out my most recent video:

The first bus route for Valhalla City

As for the full stream:

Some pictures as well:

As you can see I have started the farming industry as well.

Next stream should be tomorrow 7:30pm at: https://www.twitch.tv/palpatine001

WHOA – PEOPLE USING TRANSIT – WHO WOULD HAVE THOUGHT SO WHEN ACTUAL DECENT FREQUENCIES ARE PROVIDED! #CitiesSkylines Highlight

Day 1 and already having to adjust bus frequencies

After some glitches with Twitch I finally got streaming and recording. In the stream I noticed a sea of people heading to a bus station even though it has just opened 5 hours earlier.

A highlight from today’s stream with PEOPLE USING TRANSIT – GO FIGURE:

Provide it and people will use it!

The mass of people already transferring from Metro Rail to the buses in the newly formed Manukau City Centre demonstrates what happens when you put in the transit infrastructure before an urban development not as an afterthought as Auckland does (see: Urban Development in Southern Auckland (Paerata) Demonstration of Infrastructure Deficit Model )

Already I had to increase frequencies on one bus route and will be watching another carefully as it hits 85% occupancy utilisation. Also a summary of thoughts on urban geography and future streams (see: https://www.twitch.tv/palpatine001/ )

The full one hour video will be up Friday morning.

#CitiesSkylines , Urban Islands and Urban Geographies. Stitching it all together!

Using Urban Islands to balance a City

Last week I talked about the three Urban Geographic concepts I use in City building that can be translated out into real life Cities. They were:

  1. Planning and City Building
  2. Expansion
  3. Consolidation

You can read up more on that here: Expanding the City while Riding the Metro. #CitiesSkylines

Urban Islands

A concept I developed in Cities Skylines that I advocate for out in the real world is the Urban Islands. Urban Islands are where transport infrastructure, water or Green Belts break up the urban mass of a City giving an island effect. However, for Urban Islands to be Urban Islands one little feature needs to happen first – and that I explain in my first video here:

City Building and Urban Islands

In Part Two I zoom into the new Trade School then take a tour on a couple of the buses:

If you would like to know more about Urban Islands and other Urban Geography concepts I study and advocate for (including dual core cities) give me a yell in the comments below.

In the mean time Shop Safe!

Transport Line Manager in use

I realise in Part Two the Cities Skylines video was rather loud. I will make sure the volume is down on the next stream.

Expanding the City while Riding the Metro. #CitiesSkylines

Urban Development in full flight in Grand Manukau/Layton Cities

After some path finding issues with the transit system and realising you can not start a Metro Line at a “deactivated” station (a station that has been built but not online to receive passengers) I got some good old fashioned urban development underway in Grand Manukau/Layton Cities.

The objective this week was two-fold:

  1. Establishment of the Ore Industry
  2. Continued residential expansion to support a City Centre and the new Industry

So the Ore Industry has been established and is functioning well while Parnell and Franklin District have both come on-stream.

At the moment I am in Expansion Mode – that is pretty much cookie-cutter standardised urban development through the Twin Cities and Urban Islands Urban Geography concepts. This is because the major infrastructure is already laid down from the earlier Planning and Building Mode thus all that is happening is existing infrastructure is simply being extended rather than adding entirely new Lines and so on. The other mode is Consolidation/Mature Mode where I have stopped expanding the City and am going through the existing urban area either upzoning or optimising the infrastructure for efficient operations.

Let’s Ride the Metro

So to start the videos off today we get to ride the newly expanded Metro Line 1:

Let’s ride Metro Line 1
Transport Line Manager in use

Checking Out the Ore Industry

I built some Ore Industry – this is how it went:

Ore Industry – after a quick ride on the Metro

And finally a look at the new urban areas of Parnell and Franklin District. Also a final drop down to First Person mode to see the Downtown and LOTS OF TREES!

Bus lane woes, logistics and a new urban area

Next week we are traffic problem finding and bringing online another heavy rail line to help remove some of the road congestion. Also more urban expansion and the placement of the Lemonade Factory in time for Christmas!

In the meantime – Shop Safe!

#CitiesSkylines City Building. The Subway is Fixed in Grand Manukau/Layton Cities

Building of the Downtown and East End

After the issues with the Mods things got back on track. So here we are with this week’s stream a tad late – but it is here.

This week I focus on building the Downtown, the East End, and the first ever Metro line for Grand Manukau/Layton Cities. Layton City Downtown is a Tourist area while the East End is a Leisure area, which is controlled using the game’s District commands. As usual the first video is also of the Q+A from questions that come up from the previous week’s thread.

Lets dive in shall we?

Let’s Get Building in #CitiesSkylines Part 1. Q+A and Intro

Let’s Get Building in #CitiesSkylines Part 2 – Building the Downtown.

Let’s Get Building in #CitiesSkylines Part 3 – On the Metro

I must say the Metro Overhaul Mod gives beautiful renders. I used the Classic version rather than the Modern version for the Metro line. However, other Lines as they are built might be the modern version.

Next week we continue with City building as I continue to extend the East End and Watson Heights. I will also start laying the infrastructure down for the Ore Industry as well.

Building a Metropolitan Centre Part 1

Grand Manukau/Layton Cities Expands

The Layton Busway is finally online and I am in the middle of redrawing the feeder buses so they best serve that busway. Elsewhere the rural sectors of Grand Manukau/Layton Cities continues with Meadow Heights coming on stream and I must say the scenery on the lakefront looks stunning.

This week’s Stream is a four part mini-series as I bring the busway online, continue work on the Watson Heights Metropolitan Centre, and start the foundation work on the Manukau City Centre. We also get a look at Meadow Heights as the fledgling rural sector continues to develop.

Next week I will start looking at the Data sets available in Cities Skylines and how I use them to fine tune the City. Also Part Two of Building a Metropolitan Centre, and how are those feeders going.

In the meantime: Bus Safe!

Part 1 of Building a Metropolitan Centre

Part 2 of Building a Metropolitan Centre

Part 3 of Building a Metropolitan Centre

Part 4 of Building a Metropolitan Centre . Plus One Busway!

Supplementary: Going Rural