A look at Planning, Cities Skylines and how via Mixed Reality I work with both (in game play)
I have started a series via Twitch which will be uploaded to my YouTube channel on Planning with Cities Skylines. It is a six-part series look at the more advanced mechanics of Transport Planning in the game as well as my playthrough style.
I will be uploading both the raw and edited versions to YouTube for you consumption, as well as sharing it here with any further commentary on this blog.
A rundown on the series:
Part 1 of 6: The Overview The first of a series of Live Tutorials and AMAs on all things Planning, and Planning with Cities Skylines. Mods are in use including Real Time, Transport Manager: Presidents Edition, and Transport Lines Manager.
Part 1: Overview
Part 2: Buses and Trams Part
3: Metro, Heavy and Mono Rail
Part 4: Freight and Roads
Part 5: Active Modes and Hubs
Part 6: New City
Part 1: The Overview
Part Two I look at buses and trams (aka Light Rail)
Explaining the Transport Lines Manager Prefix system while riding a bus
While we go riding the Pukekohe Circuit between Pukekohe and the Airport, I explain in brief how the Transport Lines Manager mod can help make the most of your transit system especially with Rolling Stock allocations for each respective route.
Let’s ride the bus shall we as I go over the basics of the Prefix system.
Remember, keep an eye on your transit lines and alter the supply of rolling stock accordingly so that you don’t either have overcrowding nor large buses with 20 passengers running around on respective routes.
While I saw my counterparts attempt some of the most complex multi runway airports possible I decided to go right down to basics (given this was also an existing mature city meaning I have limited space). Introducing Palpatine International Airport, a single runway small international airport using the Classic terminals.
The airport has 4 of each of the Gate classes (small, medium and large), 3 cargo parks, and 15 apron parks for aircraft not in use. The airport has short- and long-term parking, and can be reached by bus, taxi, tram, heavy and metro rail, and even Helicopter.
Of course, this is when the airport just opened and since the video the complex has evolved to include supporting services, a better tram stops, and auxiliary services including dedicated long-term parking, hotels, Airline HQ, and residential for all those workers.
I will have other videos of the transit services using the airport.
Simple techniques without destroying an entire City for transit measures!
Bus Gates in the UK? What were they as I found them on Twitter? Well I went to find out then though rather than do an “upgrade” of a road to a full blown bus mall in my current Cities Skylines’ city I would try this very simple Bus Gate instead.
Here is the video around me using bus malls then discovering the Bus Gate:
As the title and heading says; why get stuck in traffic when you can take a helicopter from A to B to C and back again. Let’s go travelling like the elite do across Neo South Auckland!
GET TO DA CHOPPA!
With the new Airport DLC coming out at the end of the month I will have to see how helicopters are dealt with at the new modular airport as currently it is only the Metropolitan Airport that handles them (apart from the stand alone helicopter stops).
After a break I am slowing getting back into streaming and creating Cities Skylines content using Neo South Auckland as my current example.
I usually upload both the RAW version for those wanting the entire run through of a city building session, as well as snippets highlighting specific elements like a piece of Urban Design or a Scene.
My latest raw run through from last week can be seen below. The focus was on building the supporting infrastructure for the Riccarton Centre I was also building alongside. This is my second ever attempt in 6 years to build Bus Rapid Transit (it is not my normal play style as I use the rail types more) given I have actual dedicated BRT assets available to do so.
So how did it map out and where will this lead next run through?
I will fetch highlights of the completion of Riccarton Centre, the set up of Riccarton South as a residential support node, further establishment of more residential for the City, and the full operation of one if not two of the Rapid Bus Transit Lines.
Fine tuning the city to avoid massive rebuilds and expensive motorways
Once you have settled into the basic mechanics of Cities Skylines with a functioning transport system, the zones nicely laid out and the civic infrastructure all working does the fun really begin.
Fun what fun?
As the city gets larger it gets more complex as an organism especially if playing modded as I do. This means regular check ups across the City to make sure the transport and transit systems are working as optimally as they should. The good news is that most fixes you come upon are not major and can be done very quickly and cheaply. That said from time to time a major overhaul might be needed but that is for another day. The point being that six lane roads and motorways are not and should not be the go to fix – PUBLIC AUTHORITIES TAKE NOTE.
In this post I go through some medium and advanced play throughs in using some extended tools to help fine tune your City as well as giving it more realism. Note: I use Real Time Mod which simulates the full day/night cycle and includes the rush hours, shopping, events, and shift work effects upon a City. More HERE.
Standardised Cargo Terminals that also work for Transit Hubs
Using Traffic Flow Tool, TMPE, and basic fixes to get traffic going
Tactical Urbanism 102 in Antarctic City – the Downtown
Tactical Urbanism 103 using one way streets in a leisure district
Using TMPE, Line Marking Tool, and Decals on Roads (Advanced Play Through)
Using Transport Lines Manager to check up on Transit
Of course as the City continues to grow and evolve more checks and tweaks are done, especially as more transit lines are added and old ones might need replacing.
Another day and more work to do in the Grand City of Solaria. Recently I did a podcast on Micro Districts and the Soviet Union (see: Micro Districts, the Soviet Union and Modern City Planning). In the most recent streams of Cities Skylines I put the Micro District theory to the test as well as finally building the new Metro system to serve the City.
The following three videos look at where the Grand City of Solaria is or was at as of the 17th June before I started the Harbour District, followed by the Metro being built, and two Micro Districts being laid out.
The Grand City of Solaria as of June 17
The Complexities of Building a Multi Tier Metro System
Building Micro Districts
I did manage to get one of the three Metro Lines working as well. The other two will be done once the Harbour District, and Palpatine Shores are both built up. You might also see the Northern/Southern Lights are enabled when it is night time giving some absolute stunning shots.
Once I have the Harbour District set up I will get some night shots of the Monorail working as it goes through the entire City. The night shots are just stunning.
Next post will cover the Harbour District and Palpatine Shores!