
A game of two halves as work continues on the City Centre Layering the Cake in a game of two halves? Yep that is what it comes down to when building something as complex as your City Centre. In 6.1 I layer some cake as infrastructure work continues for Waikato City Centre. But much more […]

Those colour pens are back out again! If Spatial Planning is about Spatial Form Influencing Behaviour AND Behaviour Influencing Spatial Form, while Land Use Planning is to carry out the Spatial Plan, then what do both have in common? COLUR PENS (and paper)! So, let’s go Spatial and Land Use Planning with a new mod […]

Time for our SECOND review, as Waikato hits LARGE city status #urbanplanning When Waikato was first “reviewed” the city was at medium city status and around 50-62,000 cims. Now, after Part 5 of the Waikato Series heading into Part 6 the City has grown to 173,000 and definitely sits in LARGE city status for a […]

Reblogged this on Talking Southern Auckland and commented:
Some people say; “Oh Cities Skylines is just a game that is easy to do in building your cities.”
They could not be more wrong if they tried when establishing large cities especially of Mods like Real Time, Traffic Manager Presidents Edition, and Realistic Population and Growth are all enabled.
For perspective when putting Urban Geography concepts through the simulator:
It takes about a week to draw up everything needed to bring an urban development online (and the urban development has not occurred yet). This is shown in the picture looking down onto the Sky Tower and the road network just beyond it.
It will take about another week of urban development and tweaking to get the picture showing a fully developed street (not road) with the active and transit modes working.
So about 70-80 hours of solid Urban Geography being put in just to establish a single large District like a City Centre. It takes even longer when establishing Industry owing to logistics supply mechanics.
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