
Getting the transport system right – both vanilla and modded In this longer highlight I go through the basic notions of Road Hierarchy and its planning, building and optimisation. Note: the City is still in very early stages so transit and cycling infrastructure will be in its infancy (localised) until the City further establishes. I […]

Short highlight on getting best bang for buck out of interchanges I run through how to build and optimise an interchange over a motorway. The interchange used was the YumblTV interchange available on the Cities Skylines Steam Workshop. If you are wondering about transit and cycling infrastructure, this will get placed later on once the […]

Settling the infrastructure down, going through what Road Hierarchies mean (full play through) In Day 2 of recreating South Auckland as part of a Mixed Reality build in Cities skylines I go through the motions of laying down the core transport infrastructure. This is a full run through, I will have separate posts covering the […]

Using Mixed Reality to build South Auckland as it might have been After giving my second ever only Winter map a go (Antarctica City) I went back over to my stock standard Temperate Maps reopening Vanilla Coast to have another crack it (the first had to stop as the Industries DLC had come out when […]
Reblogged this on Talking Southern Auckland and commented:
Some people say; “Oh Cities Skylines is just a game that is easy to do in building your cities.”
They could not be more wrong if they tried when establishing large cities especially of Mods like Real Time, Traffic Manager Presidents Edition, and Realistic Population and Growth are all enabled.
For perspective when putting Urban Geography concepts through the simulator:
It takes about a week to draw up everything needed to bring an urban development online (and the urban development has not occurred yet). This is shown in the picture looking down onto the Sky Tower and the road network just beyond it.
It will take about another week of urban development and tweaking to get the picture showing a fully developed street (not road) with the active and transit modes working.
So about 70-80 hours of solid Urban Geography being put in just to establish a single large District like a City Centre. It takes even longer when establishing Industry owing to logistics supply mechanics.
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