Cost of Infrastructure pops up Game time with Cities Skylines is reduced at the moment as I await the Mass Transit DLC to come out later this year. Given the new DLC will have very large changes to the transport system in the game I am holding back large-scale developments in both Layton City … Continue reading Development Continues in San Solaria
Category: Transit
A Day on Bus Route 17 in #CitiesSkylines
Word from a bus driver in San Solarian City Transit and active cycling play a big role in my Cities Skyline cities whether it be Layton City or San Solarian City. We often see the exploits of the transportation system as it moves people and goods around. But what is it like on the … Continue reading A Day on Bus Route 17 in #CitiesSkylines
Cities Skylines to Officially Introduce Mass Transit
Oh for the chaos ahead While Cities Skylines has a basic transit system currently to get maximum use from it you need quite a few mods like Network Extensions, Rush Hour and Transport Manager added alongside the base game. However, never fear (err or might) Paradox are to release a new DLC called Mass … Continue reading Cities Skylines to Officially Introduce Mass Transit
Travelling Down the Subways #CitiesSkylines
Metro Overhaul Mod overhauls subway systems I will post an introduction to my latest city San Solaria in another post. In this post I will be showcasing what it is like being on a metro/subway train both above and below ground for the first time. This is thanks to the Metro Overhaul Mod for … Continue reading Travelling Down the Subways #CitiesSkylines
Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Been a busy few weeks It has busy few weeks in Layton City with a housing shortage (oh where have we heard that before) causing issues as well as the worst case of flooding I have ever seen to the City. Also a new frontier opened up to exploit the mineral ore on the … Continue reading Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Licence Please: Driving in #CitiesSkylines
Also FLOODING In the last post the walk-through photos showed rain had started falling. Well by the time of this post "Flood Warnings" were issued for the first time by Chirper for Layton City. Oddly though while the flood beacons did light up the pumps never activated as the detention basins were able to … Continue reading Licence Please: Driving in #CitiesSkylines
The Way-less Travel in #CitiesSkylines
Placing the final road link Wet weather means Cities Skylines time and some serious time at that. Yesterday I worked on two major projects for Layton City as it continues to grow. First was to connect a main intra-Layton City Highways intersection up to the main inter-city highway at the western edge of the … Continue reading The Way-less Travel in #CitiesSkylines
Heavy Rail Moving the Cims #CitiesSkylines
Heavy rail system delivers the goods When Cities Skylines first came out the heavy rail system was more optimised for moving freight or inter-city passengers rather than commuters. Commuters were best to use the busses or subway system if they wished to use transit to get around.. With After Dark and Snowfall DLC's as … Continue reading Heavy Rail Moving the Cims #CitiesSkylines
TRAMS in Layton City #CitiesSkylines
Light rail finally surfaces With the continued expansion of the heavy rail network in Layton City the question was asked would light rail have any place in the City? The answer is yes it does as heavy rail is more for fast regional connections between Centres while light rail tackles more local routes where … Continue reading TRAMS in Layton City #CitiesSkylines
Disasters on the way to #CitiesSkylines
What chaos could I bring to my citizens? If flooding from intense storms and traffic pile ups were not enough to bring misery to a cims life in Layton City it seems I will be able to throw a few more man-made and natural disasters to spice things up This Summer Cities Skylines … Continue reading Disasters on the way to #CitiesSkylines









