Flagship City has returned The release of the Mass Transit DLC caused a few hiccups for my establish Cities in Cities Skylines. While I got San Solarian City fixed up quickly my flagship Layton City was more troublesome. The problem was two-fold: Old subway stations needed replacing An array issue meant the game … Continue reading Layton City is Back #CitiesSkylines
Tag: Urban Planning
#CitiesSkylines Traffic Routes Map Management. Help?
Managing that flow So you have built this wonderful large city but you wonder why your traffic is a bit shit in places. 72% traffic flow is not bad but not flash either given it sits in the 'condition yellow' segment. This means rather than a City-wide failure in your traffic (Auckland) there are … Continue reading #CitiesSkylines Traffic Routes Map Management. Help?
BLIMPS! And a Bus-way (Finally)
Slowly rolling out new features in Mass Transit DLC Last night I managed to get in a few serious hours of game play on Cities Skylines with the new Mass Transit DLC installed (and core mods updated). My initial reaction is mixed as the ferries do not yet work (game crashes out) and the … Continue reading BLIMPS! And a Bus-way (Finally)
#CitiesSkylines on Hold until May 19
Waiting for Mass Transit DLC With the new Mass Transit expansion coming out next month for Cities Skylines I am going to hold off working on both San Solarian City and Layton City until the new pack is out and the mods I use are updated (or deleted). As the new DLC allows for centralised … Continue reading #CitiesSkylines on Hold until May 19
San Solarian City Continues to Evolve
New port extensions and new development on the other side of the river With San Solarian City going past 100,000 the city enters the Mature phase of an establish city that continues to evolve. While I sort out the mess that is the rail system the City itself continues to evolve with new developments … Continue reading San Solarian City Continues to Evolve
Development Continues in San Solaria
Cost of Infrastructure pops up Game time with Cities Skylines is reduced at the moment as I await the Mass Transit DLC to come out later this year. Given the new DLC will have very large changes to the transport system in the game I am holding back large-scale developments in both Layton City … Continue reading Development Continues in San Solaria
Cities Skylines to Officially Introduce Mass Transit
Oh for the chaos ahead While Cities Skylines has a basic transit system currently to get maximum use from it you need quite a few mods like Network Extensions, Rush Hour and Transport Manager added alongside the base game. However, never fear (err or might) Paradox are to release a new DLC called Mass … Continue reading Cities Skylines to Officially Introduce Mass Transit
DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Preparing for a #CitiesSkylines Disaster
Fire and water tests Layton City's resolve So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a … Continue reading Preparing for a #CitiesSkylines Disaster
#CitiesSkylines Natural Disasters Disaster
New tier of management and Planning After spending a few days tracking down the mod causing the game to crash (was the Rush Hour mod which is being updated) I loaded both Neo Layton City (as a test) and Layton City (current city) to give Cities Skylines Natural Disasters a whirl. Conclusion? Takes … Continue reading #CitiesSkylines Natural Disasters Disaster









