A Day on Bus Route 17 in #CitiesSkylines

Word from a bus driver in San Solarian City

 

Transit and active cycling play a big role in my Cities Skyline cities whether it be Layton City or San Solarian City. We often see the exploits of the transportation system as it moves people and goods around. But what is it like on the ground?

Today we here from the bus driver of Route 17 who took the afternoon-evening run on San Solarian’s biggest bus in the fleet – the 135 seater bendy bus.

 

 

Interviewer: so what is it like on Route 17?

Driver: First the route. Route 17 runs from Glade Hills Transport Interchange to Cozy Clifftops via the new Hill Park development. Unlike the older bus routes, Route 17 runs through the fringe of the City.

Interviewer: So what kind of people do you get on the route?

Driver: Route 17 serves mainly low density residential areas with their low density commercial local centres. In places there is high density residential apartments but otherwise the route mainly serves families and seniors rather than professionals and university students.

Interviewer: So….

Driver: Schools, especially high schools. This is where the fun begins especially on the afternoon run with the Ministry of Education having a flexi-timetable policy (no fixed timetable as schools are open 7am – 6pm). Route 17 has two high schools on its route serving some 2400 students. Come afternoon it gets rather “comfortable” even on my big bendy bus. The Hill Park West Bus Station is pretty chocker with students in the afternoon and it can take about ten busses to clear all the students out from the high schools (the rest walk or cycle).

Interviewer: How do we fix the crowding issue?

Driver: The San Solarian City Council is busy building a new metro subway line from the City Centre out to the western fringes of the City. With that and a new cross town route in the plans the crowding pressures should relieve themselves on Route 17.

Driver: Route 17 is also known as the Wow route. Wow as in the views from the cliff tops over looking the ocean as you traverse through Cozy Clifftops back down to Hill Park.

Interviewer: Would you change anything?

Driver: Apart from speeding up the construction of the new Metro line? No, the Route is a pretty sweet one and the kids are often well behaved. Route 17 is like taking a scenic drive through the City unlike some of the other routes that go through the core of the hustle and bustle of the City.

Interviewer: Thank you for your time

Driver: You are welcome. Don’t forget to tag off as you leave the bus.

 

Following around busses and trains reveals interesting sights not seen at bird’s eye level in Cities Skylines. It is often nice just mingling with the people taking timeout from City building and transport management in a booming city.

We also managed to get some pictures from Route 17 on its run. Have a look below:

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Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines

Been a busy few weeks

 

It has busy few weeks in Layton City with a housing shortage (oh where have we heard that before) causing issues as well as the worst case of flooding I have ever seen to the City.

Also a new frontier opened up to exploit the mineral ore on the outskirts of the City to try to jump-start the industrial complexes which are causing goods shortages the retail sectors. Another frontier will be opened up later on try out some large format retail options I recently got.

Housing Shortage = MASS HOUSING BUILD

The commercial sector has been booming across Layton City. So much so the industrial complexes can not keep up (sparking opening up ore processing plants to try to jump-start the goods factories) and housing getting rather acute in supply.

Rather than going fringe with the new housing development (although there has been small editions to the fringe following the Onehunga heavy rail Line) I decided to focus development close to the action that was the City Centre. Thus Downtown was formalised with mass amounts of residential zoning being placed down smack bang in the middle of three major employment centres (City Centre, Uptown, Airport Complex).

This is what sprung up:

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The Downtown development will spread over into the Uptown district which is also a Leisure District (night clubs, bars etc).

 

Going for a drive

One thing I love about Cities Skylines are the mods that allow me to go driving or walking through my City. So here are some more driving pictures (with some context establishing pictures as well):

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Flooding

The storm water system in Layton City is designed to take most storms with the emergency pumps activating periodically when you get the odd spike as you do in real life. The last intense spike at 4.0mm/hour triggered the pumps and caused one of the storm canals to top itself but not go over the emergency flood walls.

Well a spike of ~5.6mm/hour had to dump itself onto the City and did all hell break loose as result. By hell I mean MAJOR flooding on three districts while transit was shut down City-wide.

I’ll let the pictures tell the story:

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I had to turn off the pumps in the canal to get the water back down and stop it over-topping the emergency flood walls as it already was. This meant some localised flooding elsewhere but I managed to get the levels down in the canals so I could slowly bring the pumps back up.

Downtown I will have to look at as the water and turned the motorway into a river.

But this is the only time I have seen all but one emergency pump going WHILE the flood canals could not cope.

As a consequence I have deepened the canal in question in parts forming what is emergency flood storage when heavy rains hit again. I am also looking at more detention basins so there is more storage available before the pumps are needed.

I can certainly say that flood was an interesting experience.

 

The New Frontier

Layton City has been enjoying its successes with a booming commercial and office sector fuelling demand for goods and housing. While the housing side is under control the goods production side has not been keeping up meaning shops are short of goods to sell.

While the rail and shipping network is flat out importing there is a very heavy imbalance in the City’s economy. Zoning is placed down for goods producing factories to be built but they are slow in coming. So I have opened up an ore field on the frontier to jump start the factories. Needless to say it is slowing providing the kick needed although it will take some time for industry to establish.

Below is the new frontier being opened up along with some driving shots:

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And finally some random shots:

 

Next up is laying down the infrastructure to build the new Manukau district with lots of large format retail all linked up by a motorway and a heavy rail line.

 

All here on Cities Skylines.

 

Layton City Map Renderings Ctd

How does Layton City look in Maps mode

 

Seeing your Cities Skyline cities as “photographs” is one thing, seeing your city in Google Maps mode is something else.

Periodically I will run the Cimotographier mod that generates the maps for Layton City – both as an overview and close-up renders.

 

The overview render is the “low resolution” shot that you can load on a phone (1200 x 900) while the close up is 12,000 x 9,000 and would recommend for desktops only.

 

The Maps of Layton City:

layton-city-mk2-render-2-0

 

layton-city-mk2-render-2-1
Close up render. Warning: large size

 

One thing missing from the maps is the cycle boulevards that run extensively in the City. The mod for the maps needs to be updated to reflect the boulevards and where they are placed. Otherwise you would be able to see the extensive cycle network system in Layton City.

 

Photos of Layton City

 

More drive through photos later.