Part Two - reconnect the urban areas A recap from Part One - Bury the Motorway: Motorways, great for moving cars and trucks but boy do they take up land and create large severance in the urban form. In San Solaria City the Great Solarian Coastal Motorway was a 6-lane highway that ran east-west … Continue reading From the BIG DIG to New Urban Spaces. Stitching Up Two Urban Areas #CitiesSkylines
Tag: Infrastructure
BIG DIG – TRANSFORM SAN SOLARIA #CitiesSkylines
Part one - bury the motorway Motorways, great for moving cars and trucks but boy do they take up land and create large severance in the urban form. In San Solaria City the Great Solarian Coastal Motorway was a 6-lane highway that ran east-west along the Solarian Coast connecting the city up to the … Continue reading BIG DIG – TRANSFORM SAN SOLARIA #CitiesSkylines
#CitiesSkylines Greens Cities Out. City Going Green
San Solaria goes green The latest DLC for Cities Skylines came out earlier this week with the theme about being Green. From Paradox: Green Cities 1.9.0 Patch Notes 20 OCTOBER - THELETTERZ Good day to you all! Here are the patch notes for the 1.9 patch coming today along with the Green Cities Expansion! … Continue reading #CitiesSkylines Greens Cities Out. City Going Green
Amenities and Residential Development. What Goes Missing When Planning?
A question often asked A question often asked in the real world as well as Cities Skylines: How to upscale your residential area - that is how to trigger intensification or how to get a new residential area started. This is a crossover post with my Talking Southern Auckland blog on amenities and residential … Continue reading Amenities and Residential Development. What Goes Missing When Planning?
#CitiesSkylines Traffic Routes Map Management. Help?
Managing that flow So you have built this wonderful large city but you wonder why your traffic is a bit shit in places. 72% traffic flow is not bad but not flash either given it sits in the 'condition yellow' segment. This means rather than a City-wide failure in your traffic (Auckland) there are … Continue reading #CitiesSkylines Traffic Routes Map Management. Help?
Ferries! Finally Got Them Working #CitiesSkylines
Removing mod did the trick I got around to removing an old mod that was causing the City to have major graphical issues every time a ferry system was put down in San Solarian City. Given the City sits on a coast line and has a river running through the middle of it the … Continue reading Ferries! Finally Got Them Working #CitiesSkylines
BLIMPS! And a Bus-way (Finally)
Slowly rolling out new features in Mass Transit DLC Last night I managed to get in a few serious hours of game play on Cities Skylines with the new Mass Transit DLC installed (and core mods updated). My initial reaction is mixed as the ferries do not yet work (game crashes out) and the … Continue reading BLIMPS! And a Bus-way (Finally)
Cities Skylines Mass Transit DLC Out
So far pretty good Yesterday the Mass Transit expansion to Cities Skylines came out to test your skills in all things transit in your City. From the Forums: Mass Transit 1.7.0 Patch Notes Patch notes for Mass Transit expansion 1.7.0-f5 Paid content Mass Transit expansion 4 new mass transit types: Ferries Cable cars … Continue reading Cities Skylines Mass Transit DLC Out
#CitiesSkylines on Hold until May 19
Waiting for Mass Transit DLC With the new Mass Transit expansion coming out next month for Cities Skylines I am going to hold off working on both San Solarian City and Layton City until the new pack is out and the mods I use are updated (or deleted). As the new DLC allows for centralised … Continue reading #CitiesSkylines on Hold until May 19
FIRE! Also Power Stations
This is why you don't smoke in a forest Someone careless buffoon caused a fire at the San Solarian Forest last night triggering a response from nine fire trucks and a fleet of 10 fire helicopters to put the blaze out. Damage was contained to the trees and some minor damage to production buildings. … Continue reading FIRE! Also Power Stations









