San Solaria at night Night shots of your Cities Skylines cities I find are a work of art and beauty. Just something about night time over a humming city that gives emphasis that your City is alive. San Solaria is a 24 hour city with activity always happening whether it be the industrial complexes, … Continue reading #CitiesSkylines Night Shots an Art of Beauty
Tag: Urban Planning
#CitiesSkylines Goes Green
EV Cars and Green options to be on offer It has been a while since I have been on Cities Skylines as I was in the middle of a research project while now I am testing my mettle on Transport Fever (21st Century version of Transport Tycoon). I will get back to my cities soon … Continue reading #CitiesSkylines Goes Green
Amenities and Residential Development. What Goes Missing When Planning?
A question often asked A question often asked in the real world as well as Cities Skylines: How to upscale your residential area - that is how to trigger intensification or how to get a new residential area started. This is a crossover post with my Talking Southern Auckland blog on amenities and residential … Continue reading Amenities and Residential Development. What Goes Missing When Planning?
Layton City is Back #CitiesSkylines
Flagship City has returned The release of the Mass Transit DLC caused a few hiccups for my establish Cities in Cities Skylines. While I got San Solarian City fixed up quickly my flagship Layton City was more troublesome. The problem was two-fold: Old subway stations needed replacing An array issue meant the game … Continue reading Layton City is Back #CitiesSkylines
#CitiesSkylines Traffic Routes Map Management. Help?
Managing that flow So you have built this wonderful large city but you wonder why your traffic is a bit shit in places. 72% traffic flow is not bad but not flash either given it sits in the 'condition yellow' segment. This means rather than a City-wide failure in your traffic (Auckland) there are … Continue reading #CitiesSkylines Traffic Routes Map Management. Help?
BLIMPS! And a Bus-way (Finally)
Slowly rolling out new features in Mass Transit DLC Last night I managed to get in a few serious hours of game play on Cities Skylines with the new Mass Transit DLC installed (and core mods updated). My initial reaction is mixed as the ferries do not yet work (game crashes out) and the … Continue reading BLIMPS! And a Bus-way (Finally)
#CitiesSkylines on Hold until May 19
Waiting for Mass Transit DLC With the new Mass Transit expansion coming out next month for Cities Skylines I am going to hold off working on both San Solarian City and Layton City until the new pack is out and the mods I use are updated (or deleted). As the new DLC allows for centralised … Continue reading #CitiesSkylines on Hold until May 19
San Solarian City Continues to Evolve
New port extensions and new development on the other side of the river With San Solarian City going past 100,000 the city enters the Mature phase of an establish city that continues to evolve. While I sort out the mess that is the rail system the City itself continues to evolve with new developments … Continue reading San Solarian City Continues to Evolve
Development Continues in San Solaria
Cost of Infrastructure pops up Game time with Cities Skylines is reduced at the moment as I await the Mass Transit DLC to come out later this year. Given the new DLC will have very large changes to the transport system in the game I am holding back large-scale developments in both Layton City … Continue reading Development Continues in San Solaria
Cities Skylines to Officially Introduce Mass Transit
Oh for the chaos ahead While Cities Skylines has a basic transit system currently to get maximum use from it you need quite a few mods like Network Extensions, Rush Hour and Transport Manager added alongside the base game. However, never fear (err or might) Paradox are to release a new DLC called Mass … Continue reading Cities Skylines to Officially Introduce Mass Transit









