No major damage and minimal lives lost Well Christmas for Layton City got a tad wet and windy after a freak storm rolled through the City causing mass flooding and even a tornado. The Imperial Management of Emergencies Agency reported that a EF1 tornado had touched down south of Onehunga and proceeded west through … Continue reading Christmas Sucks Thanks to Tornado #CitiesSkylines
Tag: Cities Skylines
DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Preparing for a #CitiesSkylines Disaster
Fire and water tests Layton City's resolve So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a … Continue reading Preparing for a #CitiesSkylines Disaster
Licence Please: Driving in #CitiesSkylines
Also FLOODING In the last post the walk-through photos showed rain had started falling. Well by the time of this post "Flood Warnings" were issued for the first time by Chirper for Layton City. Oddly though while the flood beacons did light up the pumps never activated as the detention basins were able to … Continue reading Licence Please: Driving in #CitiesSkylines
The Way-less Travel in #CitiesSkylines
Placing the final road link Wet weather means Cities Skylines time and some serious time at that. Yesterday I worked on two major projects for Layton City as it continues to grow. First was to connect a main intra-Layton City Highways intersection up to the main inter-city highway at the western edge of the … Continue reading The Way-less Travel in #CitiesSkylines
Open Street Maps on #CitiesSkylines
How would Layton City look on Open Street Maps? One of the mods (Cimtographer) allows you to "print" a, Open Street Map of your cities on Cities Skylines. This is an overview of Layton City in map form: One has to remember the City is still expanding so roads and rail lines that go … Continue reading Open Street Maps on #CitiesSkylines
Heavy Rail Moving the Cims #CitiesSkylines
Heavy rail system delivers the goods When Cities Skylines first came out the heavy rail system was more optimised for moving freight or inter-city passengers rather than commuters. Commuters were best to use the busses or subway system if they wished to use transit to get around.. With After Dark and Snowfall DLC's as … Continue reading Heavy Rail Moving the Cims #CitiesSkylines
TRAMS in Layton City #CitiesSkylines
Light rail finally surfaces With the continued expansion of the heavy rail network in Layton City the question was asked would light rail have any place in the City? The answer is yes it does as heavy rail is more for fast regional connections between Centres while light rail tackles more local routes where … Continue reading TRAMS in Layton City #CitiesSkylines
Disasters on the way to #CitiesSkylines
What chaos could I bring to my citizens? If flooding from intense storms and traffic pile ups were not enough to bring misery to a cims life in Layton City it seems I will be able to throw a few more man-made and natural disasters to spice things up This Summer Cities Skylines … Continue reading Disasters on the way to #CitiesSkylines
The Layton City Cycle Super Highway #CitiesSkylines
Biking is king in Layton City One thing I am trying with Layton City is to make the city an 8-80 City. That is a city that is safe to navigate by both eight and eighty year old citizens as well as amenities suited for them. That is if your city is safe and … Continue reading The Layton City Cycle Super Highway #CitiesSkylines









