Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Tag: Urban Planning
Preparing for a #CitiesSkylines Disaster
Fire and water tests Layton City's resolve So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a … Continue reading Preparing for a #CitiesSkylines Disaster
#CitiesSkylines Natural Disasters Disaster
New tier of management and Planning After spending a few days tracking down the mod causing the game to crash (was the Rush Hour mod which is being updated) I loaded both Neo Layton City (as a test) and Layton City (current city) to give Cities Skylines Natural Disasters a whirl. Conclusion? Takes … Continue reading #CitiesSkylines Natural Disasters Disaster
Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Been a busy few weeks It has busy few weeks in Layton City with a housing shortage (oh where have we heard that before) causing issues as well as the worst case of flooding I have ever seen to the City. Also a new frontier opened up to exploit the mineral ore on the … Continue reading Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Open Street Maps on #CitiesSkylines
How would Layton City look on Open Street Maps? One of the mods (Cimtographer) allows you to "print" a, Open Street Map of your cities on Cities Skylines. This is an overview of Layton City in map form: One has to remember the City is still expanding so roads and rail lines that go … Continue reading Open Street Maps on #CitiesSkylines
Heavy Rail Moving the Cims #CitiesSkylines
Heavy rail system delivers the goods When Cities Skylines first came out the heavy rail system was more optimised for moving freight or inter-city passengers rather than commuters. Commuters were best to use the busses or subway system if they wished to use transit to get around.. With After Dark and Snowfall DLC's as … Continue reading Heavy Rail Moving the Cims #CitiesSkylines
Disasters on the way to #CitiesSkylines
What chaos could I bring to my citizens? If flooding from intense storms and traffic pile ups were not enough to bring misery to a cims life in Layton City it seems I will be able to throw a few more man-made and natural disasters to spice things up This Summer Cities Skylines … Continue reading Disasters on the way to #CitiesSkylines
The Layton City Cycle Super Highway #CitiesSkylines
Biking is king in Layton City One thing I am trying with Layton City is to make the city an 8-80 City. That is a city that is safe to navigate by both eight and eighty year old citizens as well as amenities suited for them. That is if your city is safe and … Continue reading The Layton City Cycle Super Highway #CitiesSkylines
Layton City – Starting Out #CitiesSkylines
Introducing my current project Layton City is my fifth city in Cities Skylines since I got the game two years ago. Layton City is also unique as it will be only my second city (Solaria was the first) that will run heavy rail for passenger commuting services (the game has limitations with heavy passenger … Continue reading Layton City – Starting Out #CitiesSkylines








