No major damage and minimal lives lost Well Christmas for Layton City got a tad wet and windy after a freak storm rolled through the City causing mass flooding and even a tornado. The Imperial Management of Emergencies Agency reported that a EF1 tornado had touched down south of Onehunga and proceeded west through … Continue reading Christmas Sucks Thanks to Tornado #CitiesSkylines
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DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Preparing for a #CitiesSkylines Disaster
Fire and water tests Layton City's resolve So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a … Continue reading Preparing for a #CitiesSkylines Disaster
#CitiesSkylines Natural Disasters Disaster
New tier of management and Planning After spending a few days tracking down the mod causing the game to crash (was the Rush Hour mod which is being updated) I loaded both Neo Layton City (as a test) and Layton City (current city) to give Cities Skylines Natural Disasters a whirl. Conclusion? Takes … Continue reading #CitiesSkylines Natural Disasters Disaster
Urban Design: Form and Function or Aesthetics? #CitiesSkylines Assists
Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Been a busy few weeks It has busy few weeks in Layton City with a housing shortage (oh where have we heard that before) causing issues as well as the worst case of flooding I have ever seen to the City. Also a new frontier opened up to exploit the mineral ore on the … Continue reading Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Layton City Map Renderings Ctd
How does Layton City look in Maps mode Seeing your Cities Skyline cities as "photographs" is one thing, seeing your city in Google Maps mode is something else. Periodically I will run the Cimotographier mod that generates the maps for Layton City - both as an overview and close-up renders. The overview render … Continue reading Layton City Map Renderings Ctd
Licence Please: Driving in #CitiesSkylines
Also FLOODING In the last post the walk-through photos showed rain had started falling. Well by the time of this post "Flood Warnings" were issued for the first time by Chirper for Layton City. Oddly though while the flood beacons did light up the pumps never activated as the detention basins were able to … Continue reading Licence Please: Driving in #CitiesSkylines
The Way-less Travel in #CitiesSkylines
Placing the final road link Wet weather means Cities Skylines time and some serious time at that. Yesterday I worked on two major projects for Layton City as it continues to grow. First was to connect a main intra-Layton City Highways intersection up to the main inter-city highway at the western edge of the … Continue reading The Way-less Travel in #CitiesSkylines
Downtown and the City Centre #CitiesSkylines
Double tunnel subway system finally works With the weather being absolutely foul yesterday I manage to tuck in some Cities Skylines to continue work on the City Centre and Downtown area (that contains the cruise ship terminal). From yesterday: As for the subway system I managed to get the 4 and 6 platform stations … Continue reading Downtown and the City Centre #CitiesSkylines









