Oh for the chaos ahead While Cities Skylines has a basic transit system currently to get maximum use from it you need quite a few mods like Network Extensions, Rush Hour and Transport Manager added alongside the base game. However, never fear (err or might) Paradox are to release a new DLC called Mass … Continue reading Cities Skylines to Officially Introduce Mass Transit
Category: Cities Skylines
Travelling Down the Subways #CitiesSkylines
Metro Overhaul Mod overhauls subway systems I will post an introduction to my latest city San Solaria in another post. In this post I will be showcasing what it is like being on a metro/subway train both above and below ground for the first time. This is thanks to the Metro Overhaul Mod for … Continue reading Travelling Down the Subways #CitiesSkylines
Flying High, A #CitiesSkylines Look
Aircraft offer unique view points One thing I love about Cities Skylines is the drive or walk by's you can do by switching the camera to first person view. While I have shown ground level walk through's I don't believe I have shown one from an aircraft. So here are some pictures of … Continue reading Flying High, A #CitiesSkylines Look
Moving to Clean Energy in Layton City #CitiesSkylines
63% comes from clean sources Power is a serious business for a large city such as Layton City. Placement of power plants also matters too as the tsunami saga showed when the City Centre was "cleaned" but the power plants were missed. In Layton City nearly two-thirds of its power is produced by non-Green … Continue reading Moving to Clean Energy in Layton City #CitiesSkylines
Christmas Sucks Thanks to Tornado #CitiesSkylines
No major damage and minimal lives lost Well Christmas for Layton City got a tad wet and windy after a freak storm rolled through the City causing mass flooding and even a tornado. The Imperial Management of Emergencies Agency reported that a EF1 tornado had touched down south of Onehunga and proceeded west through … Continue reading Christmas Sucks Thanks to Tornado #CitiesSkylines
DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Preparing for a #CitiesSkylines Disaster
Fire and water tests Layton City's resolve So I got the Natural Disasters DLC for Cities Skylines. Once the mods were updated by their developers (to my massive thanks) I was able to load up Layton City (my grand city of 243,000 which is HUGE for Cities Skylines) and give the new DLC a … Continue reading Preparing for a #CitiesSkylines Disaster
#CitiesSkylines Natural Disasters Disaster
New tier of management and Planning After spending a few days tracking down the mod causing the game to crash (was the Rush Hour mod which is being updated) I loaded both Neo Layton City (as a test) and Layton City (current city) to give Cities Skylines Natural Disasters a whirl. Conclusion? Takes … Continue reading #CitiesSkylines Natural Disasters Disaster
Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Been a busy few weeks It has busy few weeks in Layton City with a housing shortage (oh where have we heard that before) causing issues as well as the worst case of flooding I have ever seen to the City. Also a new frontier opened up to exploit the mineral ore on the … Continue reading Planning the Downtown and More Err Driving. Oh and FLOODING # CitiesSkylines
Layton City Map Renderings Ctd
How does Layton City look in Maps mode Seeing your Cities Skyline cities as "photographs" is one thing, seeing your city in Google Maps mode is something else. Periodically I will run the Cimotographier mod that generates the maps for Layton City - both as an overview and close-up renders. The overview render … Continue reading Layton City Map Renderings Ctd









