Managing that flow So you have built this wonderful large city but you wonder why your traffic is a bit shit in places. 72% traffic flow is not bad but not flash either given it sits in the 'condition yellow' segment. This means rather than a City-wide failure in your traffic (Auckland) there are … Continue reading #CitiesSkylines Traffic Routes Map Management. Help?
Tag: Urban Design
BLIMPS! And a Bus-way (Finally)
Slowly rolling out new features in Mass Transit DLC Last night I managed to get in a few serious hours of game play on Cities Skylines with the new Mass Transit DLC installed (and core mods updated). My initial reaction is mixed as the ferries do not yet work (game crashes out) and the … Continue reading BLIMPS! And a Bus-way (Finally)
FIRE! Also Power Stations
This is why you don't smoke in a forest Someone careless buffoon caused a fire at the San Solarian Forest last night triggering a response from nine fire trucks and a fleet of 10 fire helicopters to put the blaze out. Damage was contained to the trees and some minor damage to production buildings. … Continue reading FIRE! Also Power Stations
San Solarian City Continues to Evolve
New port extensions and new development on the other side of the river With San Solarian City going past 100,000 the city enters the Mature phase of an establish city that continues to evolve. While I sort out the mess that is the rail system the City itself continues to evolve with new developments … Continue reading San Solarian City Continues to Evolve
Development Continues in San Solaria
Cost of Infrastructure pops up Game time with Cities Skylines is reduced at the moment as I await the Mass Transit DLC to come out later this year. Given the new DLC will have very large changes to the transport system in the game I am holding back large-scale developments in both Layton City … Continue reading Development Continues in San Solaria
DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Disaster response management worked Citizens are slow Okay first lesson with the Tsunami, ONLY HIT THE BUTTON ONCE! The cool down timer and the arrival of the wave does take a long time as in towards six hours of game time being simulated. I accidentally hit the button twice and got a double tsunami … Continue reading DISASTER! Layton City Surfs Two Tsunamis #CitiesSkylines
Layton City Map Renderings Ctd
How does Layton City look in Maps mode Seeing your Cities Skyline cities as "photographs" is one thing, seeing your city in Google Maps mode is something else. Periodically I will run the Cimotographier mod that generates the maps for Layton City - both as an overview and close-up renders. The overview render … Continue reading Layton City Map Renderings Ctd
Disasters on the way to #CitiesSkylines
What chaos could I bring to my citizens? If flooding from intense storms and traffic pile ups were not enough to bring misery to a cims life in Layton City it seems I will be able to throw a few more man-made and natural disasters to spice things up This Summer Cities Skylines … Continue reading Disasters on the way to #CitiesSkylines
The Layton City Cycle Super Highway #CitiesSkylines
Biking is king in Layton City One thing I am trying with Layton City is to make the city an 8-80 City. That is a city that is safe to navigate by both eight and eighty year old citizens as well as amenities suited for them. That is if your city is safe and … Continue reading The Layton City Cycle Super Highway #CitiesSkylines
Layton City Flooded #CitiesSkylines
City suffers from first major flood If you have the Rainfall Mod for Cities Skylines what was just cosmetic rain for visual effects now gives real consequences depending how much falls into your City. This means you have to build a storm water system so that the rain can drain away from your city … Continue reading Layton City Flooded #CitiesSkylines









