Getting under the hood of Ben's urban creations In the first of three specials with Waikato, I take a tour of Waikato Gardens while explaining urban concepts. Waikato Gardens was built as part of Waikato 5.2 to support the metals and concrete industries, but was not extensively covered in that video. Urban Planning, Urban Design, … Continue reading Ben Tours His Urban Creation | Waikato Special – Part 1 | #citiesskylines
Tag: Cities Skylines 2
Steel and Concrete Built This City | Waikato – Part 5.2 | #citiesskylines2
Industrial Expansion of Waikato Continues Bob the Builder can he build it? Well he certainly can't if we don't have the concrete and steel to build with available. Nor can we get consumer products including electronics and cars. So we better set up the mines and quarries, build those steel and concrete plants, line up … Continue reading Steel and Concrete Built This City | Waikato – Part 5.2 | #citiesskylines2
DRILL THAT OIL. Also hello Howick | Waikato 5.1 | #citiesskylines2
Industry powers the city while I need 13,000 new working residents for Waikato The Drill Baby Drill MAGA and Shane Jones bravado aside, resources and subsequent industry are often the primary reason cities are founded, live, and sometimes die (if the resource is depleted or deindustrialisation went horridly wrong and urban renewal did not happen … Continue reading DRILL THAT OIL. Also hello Howick | Waikato 5.1 | #citiesskylines2
Bridges, Ports, Railways and Highways | Waikato 5.0 | #citiesskylines2
Time for those Bridges, Ports, Railways and Highways Bridges, Ports, Railways, and Highways. No endless business cases, no political partisan pontification, no dithering apart from a fast growing city catching me a tad short. Just a spatial plan, a long-term-plan, and some serious construction! With Waikato hitting 60,000 (large town or small city status) it … Continue reading Bridges, Ports, Railways and Highways | Waikato 5.0 | #citiesskylines2
Reviewing Waikato + First Urban Expansion + More Losing My Clutch | Waikato 4.1 | #citiesskylines2
Time for our first review, talking expansion, and some more chaotic driving again Our first cims and businesses have settled in, and Waikato has exploded already to nearly 50,000 cims. That puts it on large town - small city status already, and that means I have my work cut out. But let's take a look … Continue reading Reviewing Waikato + First Urban Expansion + More Losing My Clutch | Waikato 4.1 | #citiesskylines2
Transit by Design: Designing Transit That Works | Waikato Part 3.1 | #citiesskylines2
Time for a reading on Transit by Design before implementing said transit into Waikato The Spatial Plan is written, the infrastructure is in place, I finally laid down the Zones, and we are ready to let the first cims and businesses move in. BUT FIRST we have one more of the puzzle to complete. I … Continue reading Transit by Design: Designing Transit That Works | Waikato Part 3.1 | #citiesskylines2
The Infrastructure that Binds: Waikato – Part 2.2. #CitiesSkylines2
After some roadblocks, preparations for first residents and businesses to move into Waikato continue to take shape The glue that binds a city together continues apace with the placing of the (larger) public infrastructure into Waikato. As I note in the video, some of the more localised infrastructure like local roads, and pocket parks will … Continue reading The Infrastructure that Binds: Waikato – Part 2.2. #CitiesSkylines2
After a Very Long Break; We Are Back – with Cities Skylines 2
Time to dust off the tools, and see if what we learnt from CS1 can apply to CS2 It has been a very long time but I am finally back and as RUSTY AS EVER (so do not comment on the big black box to the right of your screen please). Cities Skylines 2 is … Continue reading After a Very Long Break; We Are Back – with Cities Skylines 2







